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 Forum index » SilentHeroes Projects » SilentHeroes - A Battlefield 1942 MOD » SH: Open Discussion
Read before playing! Brief instructions. [2004-08-21]
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Joined: 30 Apr 2003
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PostPosted: Sat Dec 27, 2003 20:42    Post_subject:  Read before playing! Brief instructions. [2004-08-21]   Post_unmark_read 

- In SH team-play is rewarded. A lone gunner might be able to get some kills but never dominate the battlefield. If you are going to capture a flag - bring some friends!

- Parachutes are removed from normal infantry-classes.

- Transport helicopters have light or no armour - don't land directly into enemy fire!

- "Fire-smoke-move" is the best way to use tanks and combat vehicles.

- A combatvehicle will never survive a head-on-head fight with an tank. Ambush it to get shots in the sides or rear. Or bring along another combatvehicle!

- Parachutes are removed from normal infantry-classes.

- The sniper can plant a spawn-flag. It's in weapon-slot 1, instead of the knife. The flag has a time-limit and can be removed with grenades, exp-packs and other splash-weapons.

- Always make sure you don't leave anyone behind when taking off with transport-boats, vehicles or helicopters.

- SH doesn't reward rambo-style playing. Short controlled burts is the way to handle a gun. Going prone also improves the aim a lot.

- Parachutes are still removed from normal infantry-classes.

- Practise flying helicoptes off-line. HKP11 / Bell412 (small transporthelis) are the easiest ones begin with.

- Don't over-pack the HKP14 (large transport-heli) - there is infact a max weight limit...

- Don't blame the guns if you can't hit. Practise and try to notice when the hit-indicator gives feedback. No, a soldier can't take 15 bullets - you missed.

And lastly:

- Be nice out-there!

Need hints on how to fly helicopters? Take these lessons from another player:
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