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 Forum index » SilentHeroes Projects » SilentHeroes - A Battlefield 1942 MOD » SH: Maps
TRT Meraker Day 1 and Day 2 (official link)
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Pulaski
Assualt-soldier


Joined: 11 Jan 2005
Posts: 63

PostPosted: Mon May 30, 2005 04:29    Post subject:  TRT Meraker Day 1 and Day 2 (official link)   Mark this post and the followings unread 

----------------------------------------------------

TRT Digital Cartography

in association with

5th Norwegian Fleet and Special Ops Unit

presents

----------------------------------------------------

TRT MERAKER

A "Silent Heroes" map by Pulaski and Ottasen
v. 1.1

----------------------------------------------------

The Swedish armed forces have crossed the border at Meraker. Their targets are Trondheim and Trøndelag. A major tank battle is about to take place as the two forces collide head on.

The Swedes took over a small factory area and are using it as their base of operations. The Norwegian Air Base at Meraker has recently been reinforced by a company of Leopard 2 tanks and is on full alert and moving out.

May the best tankers win.

From the guys that brought you TRT Finnskogen comes TRT Meraker, a tank-battle map galore.

This is primarely a tank battle map. Fog settings are high, majority of the terrain is flat, open fields, there are plenty of places to hide and setup ambushes.

Equipment:
Ground:
Six (6) MBTs per side (Leo2 on both sides)
Four (4) APCs per side
Three (3) LAVs per side
One (1) GP per side

Air:
Two (2) Attack Helos per side

Support:
Norway: Gepard at main base
Sweden: grkpbv90120 at main base

Map Notes:
The Village flag spawns a Leo1 for Norway and/or strf90120 for Sweden. The other flags spawn nothing.

Ammo boxes are few and far between, watch your ammo count. Health cabinets are hard to come by as well, so don't get shot without a reason.

Don't look for flag poles. The only way you'll know you're capping a flag is by the visual indicator in-game.

There is blood painted by vehicle wrecks, might be too graphic for some players.

Release 1.1 change log
- added an extra re-arm point for Swedish helo at main base
- fixed the collision mesh on the fences (Thanks AndroX)

Link:
http://edderkopp.net/5nfsodl/TRT_Meraker.rar
Size: 29MB
Date: May 30

----------------------------------------------------

TRT MERAKER DAY 2

A "Silent Heroes" map by
Ottasen, Steiner and Pulaski
v. 1.0

----------------------------------------------------

Things are going badly for the Swedes. The Norwegian resistance in the Meraker area turned out to be much stiffer than anticipated. Heavy fighting did not yield significant gains as the Norwegians held their ground.

It is day two. Air forces of both nations have been mauled badly and were withdrawn. With the skies clear of danger, the tankers look to the ground for pure armor vs armor combat. Now, it is truly a tank battle.

Equipment:
Ground:
Six (6) MBTs per side (Leo2 on both sides)
Four (4) APCs per side
Three (3) LAVs per side
Two (2) GP per side

Air:
none

Support:
none

Map Notes:
New control point, The Sawmill, added in Foxtrot Six (F6) at the eastern edge of the Forest. The Village flag spawns nothing. All surrounding outposts spawn one light armor and at least one GP. To get the bleed, you must control the Village and any two of the other flags. If you do not hold the Village, you will not have the bleed, even if you hold all of the other control points.

Link
http://edderkopp.net/5nfsodl/TRT_Meraker_Day2.rar
Size: 23MB
Date: May 30

----------------------------------------------------


Server:
5NFSO at 67.15.49.114 - both Day 1 and Day 2 are running.

TeamSpeak:
If you'd like to talk with us
67.15.66.163:9045
password: 5nfso (lower case)

And as always, have fun and thanks for your support.

/s Pulaski

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Ceder
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Joined: 26 Mar 2004
Posts: 89

PostPosted: Mon May 30, 2005 12:12    Post subject:   Mark this post and the followings unread 

These maps can also be found at http://og3.oldgents.com/files/custom_maps
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chicken_slayer
New-spawned

Joined: 04 Mar 2005
Posts: 30
Location: Sthlm :.:.:

PostPosted: Mon May 30, 2005 16:28    Post subject:   Mark this post and the followings unread 

any screenshots?
sounds really nice!

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M3duz@
Spammer


Joined: 10 Jul 2003
Posts: 1017
Location: Framför ett ljusbord...

PostPosted: Mon May 30, 2005 16:32    Post subject:   Mark this post and the followings unread 

Look in this thread:
http://www.silentheroes.se/forum/viewtopic.php?t=4123

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Pulaski
Assualt-soldier


Joined: 11 Jan 2005
Posts: 63

PostPosted: Wed Sep 21, 2005 04:58    Post subject:   Mark this post and the followings unread 

Hot on the heels of the TRT Finnskogen BF2-redesign comes:

TRT Kaluga

also known as:

TRT Meraker

as done by Ottasen, Steiner and Pulaski soon to be redesigned for BF2.

Here are screenshots of the Swedish main base, which becomes the USMC/NATO main base in BF2.
















Tank whores rejoice! Very Happy

/s Pulaski

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Special Air Rescue
Medic-soldier


Joined: 07 Jun 2004
Posts: 160
Location: Där du minst anar det....

PostPosted: Wed Sep 21, 2005 09:05    Post subject:   Mark this post and the followings unread 

NAAAAJS!!!! Very Happy Very Happy

When is it up for Download??

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Boss_Man
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Joined: 16 Jan 2004
Posts: 2618

PostPosted: Wed Sep 21, 2005 15:00    Post subject:   Mark this post and the followings unread 

Shocked




Smile





Cool
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supaman
Support-gunner

Joined: 25 Jul 2003
Posts: 260
Location: Sthlm/Vallentuna

PostPosted: Wed Sep 21, 2005 15:58    Post subject:   Mark this post and the followings unread 

So you r using SH models in your own mod for BF2? Rolling Eyes
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Zarkow
Team SH Leader


Joined: 30 Apr 2003
Posts: 3093

PostPosted: Wed Sep 21, 2005 16:22    Post subject:   Mark this post and the followings unread 

supaman wrote:
So you r using SH models in your own mod for BF2? Rolling Eyes


I might be daft as a brick, but I didn't see any SH-models in those pictures.

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EmBra
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Joined: 28 Dec 2003
Posts: 1209
Location: Malmö

PostPosted: Wed Sep 21, 2005 16:43    Post subject:   Mark this post and the followings unread 

supaman wrote:
So you r using SH models in your own mod for BF2? Rolling Eyes


That´s Abrams Wink not Leo Smile

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Ottasen
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Joined: 12 Jan 2005
Posts: 11

PostPosted: Wed Sep 21, 2005 18:00    Post subject:   Mark this post and the followings unread 

EmBra wrote:
supaman wrote:
So you r using SH models in your own mod for BF2? Rolling Eyes


That´s Abrams Wink not Leo Smile


And if it was a LEO, we have our own Leo2-A6 model.

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supaman
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Joined: 25 Jul 2003
Posts: 260
Location: Sthlm/Vallentuna

PostPosted: Thu Sep 22, 2005 22:45    Post subject:   Mark this post and the followings unread 

yea sorry for that my bad. Well then nice work Smile. Cant wait to try it out.
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Pulaski
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Joined: 11 Jan 2005
Posts: 63

PostPosted: Tue Oct 04, 2005 00:02    Post subject:   Mark this post and the followings unread 

Progress:

We're adding "wheat" to the fields.







/s Pulaski

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EmBra
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PostPosted: Tue Oct 04, 2005 00:22    Post subject:   Mark this post and the followings unread 

ooh, now this is something I like Very Happy Damn it looks great Very Happy
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Pulaski
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Joined: 11 Jan 2005
Posts: 63

PostPosted: Sat Oct 08, 2005 05:20    Post subject:   Mark this post and the followings unread 

We're delayed... damned Editor... so many problems, so much frustration, so many wasted hours... sigh....









We're not putting a delivery date on this one, there are just too many problems at this point.

/s Pulaski

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