Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
SH 1.2 - Full Changelog
#1
// SilentHeroes PROJECT.LOG-file
// Maintained by:
// v1.2 - Zarkow
// v1.1 - HellishER and Zarkow
// v1.0b - Johan 'Zarkow' Munkestam
// Release-version in order, added entrys in reversed order - i.e. entry at bottom of segment is newest.
// Small fixes or things I forget might not get into the LOG-file.

-=[ 1.2 FINAL ]=- {Public Build: 2008-12-19}
- Added: New overlay-effect for when hit (red tunnel-vision version fading out over the black one)
- Fixed: AI (bots) accuracy with AT4/Pskott m86 reduced.
- Fixed: AI (bots) accuracy with M203 and HK79 grenade launchers reduced.
- Added: Hit-indicator in vehicles now takes advantage of faded hit-solution.
- Fixed: Stationary KSP58 texture-mapping issue.
- Added: New launch-sound for M203, HK79 and GRSP.
- Included: TRT Finnskogen, TRT Meraker, TRT Meraker Day 2, SM El Alamein, SM Änglamark, SM Myrskogen, SM Nästet and SM Wake.
- Fixed: Camera-shake on fire corrected for PSG90.
- Fixed: Increased LOD-distances for statics trebro2 and trebro3.
- Fixed: Lighting setting for some buildings.
- Fixed: Color-corrected some textures (for buildings mostly).
- Fixed: Corrupt soundscript in map SH Nästet.
- Included: Julbyen.

-=[ 1.2 RC1 ]=- {Internal Beta Release}
- Fixed: Missing hit-effects for CV9030's main gun vs terrain and structures, lost in 1.1a.
- Fixed: Floating items on Engerdal, Engerdal_day2, Kongsheim, Myren.
- Removed: Sway on all handweapons. Serious flaw in the BF42-engine regarding it noted.
- Fixed: Smoke for Pskott/AT-4 projectile tweaked some.
- Fixed: Amount of fire on burning wreakage and shrapnels increased.
- Fixed: Smoke for Hellfire missiles tweaked.
- Fixed: LOD-distances doubled for main bodies [and turrets] for all heavy vehicles.

-=[ 1.1a ]=- {Internal Beta Patch}
- Fixed: Coop Wake: AHelis reload missing on airfield.
- Fixed: vBF42-maps should hopefully stop having issues with BF-Manager on stand-alone servers.
- Added: Decals to hit-effects for M203, HK79, AT4, 30mAKAN, 40mmAKAN, 35mmAKAN, 57mmAKAN, 76mmAKAN, 105mm, 120mm, SSG120.
- Fixed: All machineguns now has noticable increased deviance and slower delay from movement.
- Fixed: Grenade launchers deviance from movement tweaked.
- Fixed: Wake, Coop: No reload for heli on island.
- Added: Sway to all handweapons.
- Fixed: AK5SF-reference removed, weapon renamed to AK5 in lexicon.
- Fixed: Removed WW2 backpack from Norwegian normal engineer.

-=[ 1.1 FINAL ]=- {Public Build: 2006-04-20}
- Fixed: Effects for defualt-material on 5.56x45-ammo.
- Fixed: Map SH_Byen updated.
- Fixed: Havsfyr updated.
- Fixed: Map Vaderon updated.
- Fixed: Enviromentmapping issues on Aberdeen, Engerdal, Engerdal_day2, Flisa, Ingenmansland, Kongsheim, Lingonstigen, Myren, Narvik, SH_Arena, SH_Bocage, SH_Dalen, SH_Hillside, SH_MonoZone, SH_Rennesoy_Island, SH_Wake, Skogsvag, Svinesund and Tallskogen.
- Fixed: Enviromentmapping-settings on AK5, AK4 and AG3.
- Fixed: Neutral flags edited for higher visibility on winter-maps.
- Fixed: Fotboll_mal updated.
- Fixed: A-heli M230 and XM301-damage reduced versus ships.

-=[ 1.1 RC2 - VIP BETA ]=- {Internal Beta/VIP Patch}
- Fixed: Tweaked light-settings on map Aberdeen.
- Fixed: Soldier-faces now mipmapfade towards white on winter-maps too.
- Fixed: Small hack added to most maps to allow the flawed BF Server Manager to see them for Coop.
- Fixed: Kongsheims thumb-image alpha-fixed and mipmaps removed.
- Fixed: Kpist m45's soundscript updated.
- Added: Map SH_Arena.
- Fixed: Map Vaderon updated.
- Fixed: Passengers in Tgb5/N are now non-solid.
- Fixed: Swedish Sisu-driver now non-solid as Norwegian counterpart.
- Fixed: All passengers in Sisus (Swe/Nor) slightly moved to remove any clipping into the outside.
- Fixed: Sound for Glock 17 updated.
- Fixed: Lightmaps, loadcounter and some objectplacements on several maps.
- Fixed: AmmoPack-throwing improved.
- Fixed: Map SH_Arena's Coop improved.
- Fixed: True max/min-angles on several vehicles, selfshot-ability is back.
- Fixed: Decals lifetime increased.
- Added: Map SH_Byen.

-=[ 1.1 RC1 - VIP BETA ]=- {Internal Beta/VIP Release}
- Fixed: 730+ textures streamlined. Some old ones removed, most optimized or DXT-corrected.
- Fixed: Winter-texture for Bell412 correctly placed in winter-dir now (Oops).
- Fixed: Red tracer for handguns instead of yellow.
- Removed: Lightmaps for ships.
- Fixed: Some materialcharacteristics-fixes on Visby and Stockholm.
- Added: Animated textures on some objects.
- Fixed: Launch-sequence, spread and angle of smokelauncher on tanks.
- Fixed: Hit-effects for handguns.
- Fixed: Recovery after jumping decreased for all handguns.
- Fixed: Recoil on sniper-rifles reduced.
- Fixed: Cull-distance for soldier on wintermaps slightly reduced.
- Fixed: Winter-texture for soldiers now fade out to white over distance.
- Fixed: Winter-version of several misc textures added.
- Fixed: Improved effect for Fosfor-grenades.
- Fixed: Damage and radius on fosfor-grenades against infantry slightly increased.
- Removed: Exp-packs from all Engineers.
- Added: Droppable Ammoboxes for all Engineers.
- Added: Fosfor-launchers on HKP11, Bell412 and Westland Lynx.
- Fixed: Recoil and deviance-mod per stance slightly altered on AG90.
- Fixed: Several sound and soundscripts updated.
- Fixed: K-pist m/45-sound reverted.
- Fixed: Snopinne remade and now fully functional.
- Fixed: Map Vaderon updated.
- Fixed: ps860 updated.
- Fixed: Most vBF42-maps had their coop tweaked.
- Fixed: Soundscripts for helis reworked some.
- Fixed: Damagesmokes placement tweaked on many vehicles.
- Fixed: Soundscripts for cv9030/40 tweaked.
- Fixed: Correct G36-ikon for Nor. FSK Assault.
- Added: Custom sight for Torpedo-gunner on Hauk.
- Added: Icons for Ammopack.
- Fixed: Pingvin-rockets soundscripts.
- Added: Load-images and icons for SH_MonoZone and Vaderon.
- Added: Ammo-icon to Grsp on Tgb1111.

-=[ 1.0i ]=- {Internal Beta Patch}
- Fixed: SH_Radar updated.
- Fixed: Vaderon updated.
- Added: New sounds & scripts for hkp16, tiger, cv9030, strf9040, xa180, 57mm, 76mm.
- Fixed: Elevation & train speed on boat akan's tweaked.
- Fixed: Corrected MaterialID on sthlm's turret.
- Added: WIP havsfyr.

-=[ 1.0h ]=- {Internal Beta Patch}
- Fixed: Higher exit location on westland lynx pilot.
- Added: New scripts & sounds: e_FosforWhite, MBT_LAW, Tiger_M230, HKP16, 40mm_Fosfor, 5.56mm, 7.62mm, 76mm + more.
- Fixed: Changed model on stationary MG3.
- Fixed: SH_Monozone updated.
- Fixed: Midway updated.
- Added: Westland lynx to Narvik.
- Fixed: SH_Radar updated.
- Fixed: Changed ammo icon on NM142
- Fixed: Corrected cannon position on cv9030 and moved camera.
- Added: WIP Vaderon map.

-=[ 1.0g ]=- {Internal Beta Patch}
- Fixed: Modified recoil-driven bulletspread.
- Fixed: Updated Midway.
- Added: Recoil movment to 57mm akan barrels.
- Fixed: Changed ammo icon for ksp58 & MG3 that are mounted on vehicles.
- Added: New ammo icon for 30/40/57mm AKAN's.
- Added: Stationary MG3.
- Fixed: Fire effect position on strf90120.
- Fixed: AI vehicle tweaks.
- Fixed: Wrong colmesh with ceros on sthlm.
- Fixed: Visby texture.
- Fixed: tgb5, tgb5n & IFAV shares soundscripts.
- Fixed: xa180 & xa180n shares soundscript.
- Fixed: Removed several unused soundscripts.
- Added: EmBra's sound & scripts. m203/hk79, hk21e, Grsp, TKSP, strb90e, 57mm akan, cv9030, gepard, leo1, leo2a4, xa180, strf9040, strf90120, strv122, tgb5, tgb20, tgb1111, mbt_law, tiger_m203, vehicle\common\40mm_fosfor, hkp16_engine, e_ForsforWhite.
- Added: Map SH_Radar.

-=[ 1.0f ]=- {Internal Beta Patch}
- Fixed: Some AI template cleanup/Optimization/Fixes.
- Fixed: Lower turning radius on Visby, Sthlm & Hauk.
- Added: Mistral launch effect.
- Added: Penguin launch effect.
- Fixed: Increased radar distance for all boats.
- Added: Radar to gunner positions on Visby, Sthlm & Skjold.
- Added: NM142 TOW launch effect.
- Added: NSM launch effect.
- Added: RBS15 launch effect.
- Fixed: Changed trail effect on boat PGM's.
- Fixed: Strf9040 and Strf9040_ul shares soundscripts.
- Fixed: Removed some unessesary sounds in high settings soundscripts for 30mm, 40mm AKAN, Gepard and AMOS.
- Added: Westland Lynx wreck models, effects and vehicle icon.
- Fixed: Various things with Westland Lynx.
- Added: Map SH_Monozone. (Updated version)
- Fixed: KSP58 shell ejection pos and direction.

-=[ 1.0e ]=- {Internal Beta Patch}
- Added: Vehicle and minimap icons for boats.
- Fixed: Skjold's windows not showing trees.
- Added: New Stockholm and Visby model.
- Fixed: Increased simple change distance on boats.
- Fixed: Torpedo damage increased.
- Added: New effect for torpedo hits.
- Fixed: Smoke trail on pgm's.
- Fixed: Increased criticaldamage with 1000 on aircraft carriers.
- Fixed: Made boats sink slower. (To prevent submerge gunners)
- Fixed: Increased hpLostWhileCriticalDamage on all boats. (To prevent submerge gunners)
- Fixed: Tweaked damage on PGM's vs. Boats.
- Fixed: changed health on all boats and added 1000hp extra to buffert.
- Fixed: Higher radar distance for all boats. Visby extra more.
- Added: An own sound script for cannons on boats.
- Fixed: Lowered turning speed on boat cannons.
- Fixed: Some minor things with the boats.

-=[ 1.0d ]=- {Internal Beta Patch}
- Fixed: Missing texture on chus_butik_simple.
- Fixed: Switch place on PGM icons on all boats.
- Fixed: Moved NSM-PGM's spawnlocation forward to minimize selfhits.
- Fixed: Tweaked smoke and fire effects positions on boats.
- Fixed: Corrected Visby's speed.
- Fixed: Moved around floaters on Sthlm to get it to roll less when turning.
- Fixed: Mistral bug that caused them to do minimal damage or none.

-=[ 1.0c ]=- {Internal Beta Patch}
- Fixed: Teamskins on SH_Wake.
- Fixed: Market_Garden now 1.61-safe.
- Fixed: AG90 soundscript in medium and high settings.
- Added: 57mm and 76mm Projectiles for the boats.
- Added: AI for grusbro01, trebro2, trebro3.
- Added: Structure affb_1.
- Fixed: AG90: Shell ejection time and position.

-=[ 1.0b ]=- {Public Build: 2005-04-23 00:58}
- Fixed: Mod.dll-issue with game.rfa and globalspawnids.
- Fixed: Gboat's window and trees.
- Fixed: Missing texture on Chus_butik.

-=[ 1.0 ]=- {Public Build: 2005-04-22 04:16}
- Fixed: Gboat's model lod-fixed.
- Fixed: Many Lexicon-entrys corrected and added, many BF42-entrys removed.
- Fixed: Bhus1_ruin2 model updated.
- Fixed: Engerdal_day2 updated.
- Fixed: AK5-model and texture updated.
- Fixed: GBoat-model and texture updated.
- Fixed: XA180-model updated.
- Fixed: XA180N-model updated.
- Fixed: Rimi-model updated.
- Fixed: Chus, Chus_butik and their simpel-models updated.
- Fixed: Ehus-model updated.
- Fixed: Dhus-model updated.
- Added: COOP-support for Engerdal.
- Fixed: Map SH_Wake updated.
- Fixed: AI-updates for 20 handguns and 15 vehicles.
- Fixed: Tunnelvisions impact at max-level reduced with 12.5%.
- Fixed: Ironsights for new handguns updated.
- Added: Tunnelvision-control for server-owners = handled via redundant game.serverCrossHairCenterPoint 0/1
- Fixed: Increased the TeamChangeLimit from 1 to 3, to handle those days when you accidently change team...
- Fixed: Maps Engerdal, Flisa, Ingenmansland, Lingonstigen, Myren, Narvik, Aberdeen, SH_Bocage, SH_Dalen, SH_Hillside, SH_Rennesoy_Island, Skogsvag, Kongsheim, Svinesund, Tallskogen.
- Added: New simpelmeshes for AG3, AG3 with HK79, AG3 slidingstock and AG3 with kindpad and scope.
- Added: The mother of all flu's.
- Fixed: Texture for Parkbank updated.
- Fixed: Texture for Kraftl updated.
- Added: Radartower PS860.
- Added: New simpelmeshes for AK5, AK5B and AK5 with M203.
- Removed: The mother of all flu's.
- Added: New Swedish regiment 'HV', with PSG90, AK4, AK4 with M203, AK4 with scope and KSP58.
- Added: Launch-sound to AT.
- Added: COOP-support for map Myren.
- Fixed: CampaignMapList updated.
- Fixed: Heli-placements on Enterprise improved.
- Fixed: Corrected animations for all handguns with grenadelaunchers to correct the 'drop'-issue.
- Added: New crouch-animation.
- Fixed: lexiconAll.dat updated.
- Added: New icons for all AG3 and AK4-variants.
- Fixed: Map SH_Bocage updated.
- Fixed: Map Myren updated.
- Removed: COOP-map Market Guarden due to 1.61-Mod.dll-bug. Thanks DICE.
#2
-=[ 0.49c ]=- {Internal Beta Patch}
- Added: m45 AT-kits winter-versions.
- Added: COOP-support for Flisa.
- Fixed: Skogsvag now 1.61-safe.
- Fixed: AI-settings for several handguns tweaked.
- Inquisition: Church of England visited us. Accidently choosed 'Death'. Ate two pieces of cake.
- Fixed: Bots now uses the m45 at an longer distance - no more Pskott-sniping by them. Wink
- Fixed: Ksp_AA now has 999 shots and 999 mags.
- Fixed: KSP58's recovery for movement increased with 9%.
- Fixed: KSP90's recovery for movement incresead with 20%.
- Fixed: MG3, KSP58 and KSP90's penalty for standing reduced with 4%.
- Fixed: Map SH_Bocage updated.
- Added: COOP-support for SH_Bocage.

-=[ 0.49b ]=- {Internal Beta Patch}
- Fixed: bhus1_ruin2's AI-plugin corrected.
- Fixed: Stuga01's AI-plugin corrected.
- Fixed: SH_Bocage now 1.61-safe. Thanks DICE for introducing new bugs. Old ones wheren't enough?
- Fixed: SH_Dalen now 1.61-safe.
- Fixed: SH_MonoZone Updated, viewdistance lowered, ammo for helicopters corrected.
- Fixed: Leo2a4 wheel placement raised 15cm.
- Fixed: Ksp_AA recieved unlimited ammo.
- Fixed: Swedish (Allied) AA's exitlocation corrected (DICE bug).
- Fixed: Structure Timmer_1 updated.
- Fixed: Norwegian Winter-kits updated with new AG3-versions.

-=[ 0.49 ]=- {Internal Beta Patch}
- Fixed: Updated textures for Hauk.
- Added: Some additions to vehicle-GUI.
- Fixed: AI-behaivors updated.
- Fixed: Nackros all textures now doublesided.
- Added: COOP-support for Kongsheim.
- Fixed: Proper size for TKSP alpha-map.
- Fixed: Strvm5-texture updated.
- eBay: Sold Chokes soul. Was promised a fair price.
- Fixed: Some redundant textures and models removed.
- Fixed: New Models and skins for AT-4 and PskottM86.
- Fixed: Chus_ruins model and texture updated.
- Added: Structure Bhus3.
- Added: Structure Bhus1_ruin.
- Fixed: All soldier-skins re-packed for reduced memory-usage.
- Removed: HKG3, AK4s, AK4k.
- Added: AG3 with HK79 grenade-launcher, AG3 with slidestock, AG3 Scoped.
- Added: Structure Bhus1_ruin2.
- Fixed: New models and textures for AK5 with M203 and AK5.
- Fixed: LOD-ranges on 30 handguns tweaked.
- Fixed: New ironsights aim-pictures for AG3, AK4 and AK5.
- Fixed: Flag-behaivors tweaked.
- Fixed: Structure Timmer_1 updated.
- Added: Structure Kuliss_hus1_open.
- Added: Structure Kuliss_hus2, Kuliss_hus2b.
- Added: Structure Kuliss_hus3, Kuliss_hus3b.
- Added: Structure Kuliss_hus4, Kuliss_hus4b.
- Added: Structure Lghhus1.
- Added: Structure Lghhus2.
- Added: Structure Stuga1.
- Added: Prop Htruck.
- Fixed: Strv122's wheels raised 15cm to lower the profile.
- Fixed: All tanks ammo-handling redone.
- Fixed: Strf9040 elevation downwards decreased by 0.5 degree to remove selfhits.
- Fixed: Weapon-effects for vehicles tweaked.
- Added: Map SH_MonoZone.
- Added: Map SH_Bocage.
- eBay: Payment from Satan recieved. One bag of noname potato-chips.
- Fixed: Smoke-trail for AT-4 / Pskott tweaked and tracer-projectile used.
- Fixed: COOP-maps updated; Iwo_Jima, Midway, Omaha_Beach, SH_Wake, Wake.
- Added: COOP-versions of Enterprise, Fletcher, Gbat, Hatzuzuki, PrinceOW, Shokaku, Strb90E.

-=[ 0.48 ]=- {Public Beta Build: 2004-11-26 02:05}
- Fixed: Damage from water against all armoured vehicles heavily tweaked.
- Fixed: Visual range of particles slightly increased.
- Fixed: Lod-ranges for soldier-models increased.
- Fixed: New ammo-icons for 7.62 and 5.56 weapons.
- Added: Simpelmesh for Kpist M45.
- Fixed: New ammo-icons for PSG90 and AG90.
- Fixed: MBT LAW-skin updated - still WIP though.
- Added: Structure Timmer_1-house.
- Fixed: Transparency-issue with TGB20s windows.
- Added: More winter-versions of textures added.
- Fixed: Map Flisa updated.

-=[ 0.47c ]=- {Internal Beta Patch}
- Added: Map Aberdeen now supports COOP.
- Added: Winter-textures to some static objects.
- Added: More versions of sounds for when capturing flags.
- Fixed: Several kit had their weapon-priority corrected.
- Added: More kit-variations with m45.
- Added: Repair-bar now shows health-status on the vehicle through color.
- Fixed: Map Dalen was AI-updated to take advantage of the new start-location and heli.
- Fixed: Flare-effect tweaked and the weaponhandling altered.
- Added: Icon for Kpist m45.
- Fixed: Map Dalen updated with new kits and all flags got bigger capture-zones.
- Fixed: Map Flisa updated, spawntables, fogsetting and now uses the new AT-kits.
- Fixed: Map SH Wake updated, fogcolor corrected, dual AI-maps removed and boats are locked.
- Fixed: Map Rennesoy Island updated, new kits and HKP14_drop is no longer left with the keys in it.

-=[ 0.47b ]=- {Internal Beta Patch}
- Added: Map Flisa.
- Fixed: Texture and model for MBT LAW updated.
- Fixed: Ammo-limit on refillboxes in CVs and HKP14 removed.
- Fixed: Some entrys in lexicon-file corrected.
- Fixed: Flare-effect tweaked.

-=[ 0.47 ]=- {Internal Beta Patch}
- Fixed: Flare-effect updated.
- Fixed: Reworked sound-files for helicopters - more global handling.
- Fixed: Helicopter warning-sound is no longer heard over a distance.
- Fixed: SH_dalen updated with another start-position and vehicle for Norwegian side.
- Fixed: Reworked menu-code for damage-levels. Should remove any (rare) cases of incorrect level being shown.
- Fixed: Added 'EVACUATE!'-status level to burning vehicles.
- Fixed: AI for Hauk and Tiger_B added.
- Fixed: Finally solved DICE-bugg with sniperoverlay appearing when using camera in an artillery.
- Fixed: Recovery for machineguns when walking and turning increased with 25%.
- Fixed: Machineguns deviance-penalty for standing position decreased with 6.9%.
- Fixed: KSP90 deviance-buildup when firing reduced with 4.7%.
- Added: M45 to Swedish side.
- Fixed: 9x19mm Parabellum base-damage increased with 20%.
- Added: MBT LAW added.
- Fixed: Map Aberdeen slightly updated. Centerflag has bigger cap-zone and several MBT-kit is added.
- Added: New sounds for when capturing flags.
- Fixed: Skymap on SH_Wake corrected.

-=[ 0.46 ]=- {Internal Beta Patch}
- Fixed: Rewrote some of DICEs menu-kod to reduce load for some clients. (released as quick.fix)
- Fixed: CVs not spawning correctly on western flag on Aberdeen.
- Added: PreCache-file for Aberdeen.
- Fixed: Changed back to snow from snowy grass on Aberdeen.
- Fixed: All BFs soldier-models heavily lod-tweaked.
- Added: PreCache-file added to all 16 BF-maps.
- Added: Tiger_B to Norwegian side.
- Added: PreCache-file added to SH_Wake.
- Fixed: Mouselook removed from NM142 TOW.
- Added: The ship Hauk to Norwegian side.
- Added: Coop-support for map Narvik.
- Fixed: AI-behaivor updated.
- Fixed: KSP58 had wrong sounds at High-quality-setting. 6 months and not a single bug-report... :]
- Added: New sounds to AK5.
- Fixed: Handguns chambering 5.56 heard over 33% longer distance.
- Fixed: Machineguns now heard over 66% longer distance.
- Fixed: Redone effects for grenades, M203 and M203 on ground-effects.
- Fixed: Redone and added effects to tank-cannons 120mm and 105mm shell-explosions.
- Fixed: Now all vehicles weapons should now have visual hitindication on trees, as handguns has.
- Added: New effects for when soldiers die.
- Fixed: Tweaked life-time for CVs 30/40mm ejected shells.
- Fixed: AI-code for soldiers updated - should increase bots aggression towards helicopters.
- Added: New damagetable for Mistral-missile.
- Added: New sound to AG3.
- Fixed: Soundscript for MSG90.
- Fixed: Trail-effect for Pskott/AT-4 tweaked.
- Added: Background battlenoise to map SH_Wake.

-=[ 0.45 ]=- {Public Beta Build: 2004-09-24 01:21}
- Fixed: Stearing-wheel placement for Tgb5 and Tgb5N corrected.
- Fixed: Map Kongeheim updated and renamed to Kongsheim.
- Fixed: Coop for Berlin and El Alamein updated.
- Fixed: AI-updates for 1 helicopter, 10 land-units and 13 stationary weapons-systems.
- Fixed: ArmyGarage-colmesh updated.
- Fixed: Cannon-Sight inactivated for now.
- Fixed: Map Dalen updated and re-textured.
- Fixed: Map Svinesund updated and lightmapped.
- Fixed: Tgb20-colmesh.
- Fixed: Deviance on pistols when prone.
- Fixed: Load-image for BF (Coop)-maps changed to default SH-flags.

-=[ 0.44c ]=- {Internal Beta Patch}
- Fixed: AI-updates for maps SH_Dalen, Tallskogen, Bocage and Engerdal_Day2.
- Fixed: AI-updates for 17 hand-weapons, 3 helicopters and 12 land-units.
- Fixed: Model fiske_stuga_2 optimized and colmesh-issues fixed.
- Fixed: Map Svinesund updated.
- Fixed: Correkt weapon-icon for Nor FSK Assualt's G36.
- Added: 1p-model to Lynx.

-=[ 0.44b ]=- {Internal Beta Patch}
- Fixed: XM301 and M230-damage versus light/medium helicopters reduced.
- Fixed: HKP11/Bell412 healthpoints increased with 17%.
- Fixed: HKP9 healthpoints increased with 30%.
- Fixed: Map Kongeheim updated.
- Fixed: AI-mapping for Tallskogen updated.
- Fixed: Map Svinesund updated.

-=[ 0.44 ]=- {Internal Beta Patch}
- Added: New 3p walk-animations for AK5 and KSP90, 3p fire- and run-animation for KSP90.
- Fixed: CampaignMap-list updated with all coop-maps.
- Added: Coop-support for SH_Dalen.
- Fixed: AI-handling for some stationary objects.
- Added: Map Kongeheim.
- Fixed: 7.62UK, 0.50cal and 9x19mm damage versus heavy helicopters slightly increased.
- Added: Small splash-area to Xm301 and M230.
- Fixed: Stationary AA had it's rate of fire increased by 100%.
- Fixed: Map Svinesund updated.

-=[ 0.43b ]=- {Internal Beta Patch}
- Fixed: HKP14 healthpoints increased with 25%.
- Fixed: KSP58, KSP90, MG3s accuracy for initial shots decreased with 10%.
- Fixed: Recovery for KSP58, KSP90, MG3 for moving and turning decreased with 75%.
- Fixed: Tweaked fire-effect for cv9030/9040 and MBTs.
- Added: Map Svinesund.

-=[ 0.43 ]=- {Internal Beta Patch}
- Fixed: Helicopters doesn't spawn water-effect when stationary anymore.
- Fixed: Initial projectile-speed on helicopters tweaked.
- Fixed: chus_ruin model updated, no more getting stuck if jumping through a balcony.
- Fixed: 40mm AKAN-damage increased with 5%.
- Fixed: 30mm AKAN-damage decreased with 7.14%.
- Fixed: Health-level from Critical to Burning for AHELIs increased slighty, a 3.5% overall change.
- Fixed: 105mm Cannon-damage decreased with 18.2%.
- Fixed: 120mm and 105mm Cannon-damage versus helicopters increased with 33%.
- Fixed: AT-4/Pskott86 damage increased with 6.66%.
- Fixed: 9x19P-damage increased with 31.5%, damage-modification against arms and legs slighty reduced.
- Fixed: 5.56NATO and 7.62NATO-damage versus heavy helicopters increased with an average of 37.5%.
- Fixed: Coop for Battle of the Bulge updated, so the bots now use the Grkpbv90120.
- Fixed: New spawngroups for vehicles and flags created - no more spawn-collisions when playing coop-maps.
- Added: HKP14_drop to the Swedish side.
- Fixed: SH Dalen updated.
- Fixed: SH Rennesoy Island updated.

-=[ 0.42 ]=- {Internal Beta Patch}
- Fixed: Removed swaying from pine-trees - descreases client-laggs due to col-calculations.
- Fixed: The correct tone of green when selecting Scout/Sniper.
- Added: Animated flags in menus and during reconnects for map-changes on server.
- Fixed: All tanks had their physics remodeled.
- Fixed: All tanks had their speed increased with ~20%.
- Fixed: All CombatVehicles had their speed increased with ~40%.
- Fixed: Zoom for tanks and CVs reduced.
- Fixed: AI-update on the maps SH_Wake, Bocage, and Wake.
- Added: AI-support for the map Engerdal_Day2 and Tallskogen.
- Added: AI-bot handling for buildings Statoil, Rimi, Laktare and Kiosk01.
- Fixed: Spawntables for El Alamein.

-=[ 0.41 ]=- {Internal Beta Patch}
- Fixed: Projectile-positions on helicopters tweaked to reduce self-collisions.
- Fixed: New effect for Hellfire-rockets during launch.
- Fixed: All Strv and Strf had their velocity for their main guns increased.
- Fixed: Spread for handling Glock 17 and MK23 decreased.
- Fixed: Damage for NM142 TOW tweaked.
- Fixed: Trailing effects for M203-grenades tweaked.
- Fixed: Life-length for M203, Grsp, Gepard, 30mm/40mm AKAN, 105mm and 120mm-projectiles lowered.
- Fixed: Trailing effects and shoot-effects for Gepard tweaked.
- Fixed: AI-updates for AT-4/Pskott m86, Tgb1111, Gepard, Grkpbv90120, Hkp9, Hkp16, Tiger, XM301, M203, Strv122, Leo2A4, Leo1 and coaxial mg's.
- Fixed: Several soundscripts for all heavy vehicles had their prioritys tweaked.
- Added: Ai-handling for all new buildings.
- Fixed: All Tanks and CombatVehicles had their steering redone - driver and gunner combined.

-=[ 0.40 ]=- {Public Beta Build: 2004-08-19 23:56}
- Fixed: Map SH_Hillside updated.
- Fixed: Spawntimes tweaked for several units on SH_Wake.
- Fixed: Map Engerdal_Day2 updated.
- Fixed: Texture-issue on Tgb1111.
- Fixed: IFAV healthpoints increased with 10%.
- Fixed: Tgb1111 healthpoints increased with 33%.
- Fixed: TGb1111's speed, elevation on Grsp and exitpoints corrected.
- Added: Full CO-OP-support for SH on all BF-maps and the new SH_Wake.
- Fixed: Col-mesh on wreck-model for sisu.
- Added: Killmesh on Kiosk, 4 versions of Villa_gul and Stuga01.
- Fixed: Model on Gboat updated.
- Fixed: Number of magasines for AT and Medic's carrying AG3 and Medic with AK5 reduced to correct amount.
- Fixed: Icon for Tgb1111.
- Fixed: Fog-color on map Skogsvag.
- Fixed: Put Strf9040_ul instead of Strf9040 on Engerdal_Day2.
- Fixed: Tgb20- and wreck-model updated.
- Fixed: Colmesh on GB-gubbe corrected.
- Added: Ksp58_mounted model.
- Fixed: Corrected name for SFW.
- Fixed: Only Norwegian helicopters can reload on the aircraft carrier on SH_Wake.
- Fixed: Simpel-model for chus-ruin.

-=[ 0.39c ]=- {Internal Beta Patch}
- Fixed: Gboat-model updated.
- Added: Simpel and wreck-model for Tgb1111.
- Added: New building, Chus_ruin.
- Fixed: Map Engerdal_Day2 updated.
- Fixed: Colmesh regarding roof on chus.
- Fixed: Tiger(A) now has the correct smaller (12x)68mm rocket-pods on outer wings.
- Fixed: SweFlag and NorFlag code revised to eliminate problems with unremovable spawnade flags.

-=[ 0.39b ]=- {Internal Beta Patch}
- Fixed: Map Engerdal_day2 updated.
- Fixed: Tgb1111 updated.
- Fixed: Tgb20 updated.
- Fixed: Icon for Strf9040_ul.
- Fixed: Colmesh corrected on some buildings.
- Fixed: Statoil updated.

-=[ 0.39 ]=- {Internal Beta Patch}
- Fixed: Statoil re-textured.
- Added: New ladders.
- Fixed: Engineer repair-speed lowered with 50%.
- Added: Tgb1111 to Swedish side.
- Added: Map Engerdal_day2.

-=[ 0.38 ]=- {Internal Beta Patch}
- Fixed: Reduced heathpoints for Hatsuzuki (Norwegian placeholder) by 20%.
- Fixed: Changed skymap and fog-color on SH_Dalen.
- Fixed: Some spawnpoints for norwegian sida on SH_Rennesoy_Island moved further from mountain.
- Fixed: Animation-inconsistency for Norwegian AT with G3 while going prone.
- Fixed: SH_Wake updated some.
- Fixed: Recoil on TKSP slighty reduced.
- Fixed: AA-guns now have the characteristic as an 12.7mm HMG.
- Fixed: BF-issue with jumping vehicles in barbedwire (thank DICE for not caring for 2 years).
- Added: Map SH_Hillside.

-=[ 0.37 ]=- {Internal Beta Patch}
- Fixed: Number of scrap-parts spawned in explosions tweaked heavily.
- Fixed: Possible flaw in netinfo for Strf9040_ul.
- Fixed: Ironsights would sometimes showing up when using artillery.
- Fixed: Fog, sky and several spawntimes for vehicles on SH_Wake.
- Fixed: IFAV-model updated.
- Fixed: Hit-indication for vehicle-hud now displayed in player-choosen sight-color.
- Fixed: Improved effects for large-caliber guns.

-=[ 0.36b ]=- {Internal Beta Patch}
- Fixed: New damagetable for SSG120.
- Fixed: Most weapons vs boats tweaked.
- Fixed: DefGun reverted back from PGM-tower.
- Added: SH-version of the map Wake.
- Fixed: Fire-effect to more effects.
- Added: KSP58 to Strf9040 with open hatches.
- Fixed: Issues with damagewarning for Bell412 and Lynx corrected.
- Fixed: Tweaked damage- and explosion-effects with parts for all vehicles.

-=[ 0.36 ]=- {Internal Beta Patch}
- Fixed: Spawnflags tweaked to reduce amount of sticky flags.
- Fixed: Removed debug-setting for HS-indication.
- Added: Grsp and stationary Grsp.
- Fixed: Splash-damage for Hydra70 corrected.
- Added: Strf9040 with Open Hatches.
- Fixed: Hickup affecting fps in proximity to all CV-units.
- Fixed: Exitpoints for all helicopters pilots tweaked.
- Added: Svsndbridges, Lada och Ekonomib.
- Fixed: Villa_gul updated.
- Fixed: Heli-physics regarding rotor-effect tweaked.
- Added: armyGarage.
- Fixed: Hydra70 flight characteristics remodeled.
- Fixed: Hellfire acceleration and top-speed increased.
- Fixed: 30 and 40mm AKAN ROF increased with 25%.
- Fixed: Coax-mg split into Ksp m39/b, Ksp m58 and Ksp m94.
- Fixed: Strf90120-turret's model updated.
- Fixed: All vehicles had their physics re-tuned.
- Fixed: Flare-effect improved.
- Fixed: Decreased number of mags for PSG90.
- Fixed: Dual shells ejected from PSG90.
- Fixed: Dual shells ejected from NM142.
- Fixed: Decreased number of mags for MSG90.
- Fixed: Red and white smoke-grenades tweaked.
- Fixed: Several effects tweaked.
- Added: Completely new fire-effect.
- Fixed: Damage and explosion-effects updated.
- Added: New secret weapon.
- Fixed: Fire-effect re-tuned after beta-test. Non-dedicated vs dedicated-issues.
- Fixed: New fire-particle added to more effects.
- Fixed: Several effects tweaked for performance.
- Fixed: Soldiers are no longer able to shoot from parachutes.
- Fixed: Heavy vehicle damage-effects updated and tweaked.

-=[ 0.35 ]=- {Public Beta Build: 2004-06-18 00:54}
- Fixed: HKP9 cam-issue for passenger2.
- Fixed: Entry-radius for tgb5, tgb5N and IFAV slightly increased.
- Added: Winter-texture to CV-tracks.
- Added: A whole bunch of new minimap-icons.
- Fixed: Damagetables for helis vs objects tweaked.
- Fixed: Placement for aux-ksp on Leo1.
- Fixed: Soundsscript-issues for NM142 and AMOS cleared out.
- Fixed: Soldier spawnpoints on map Aberdeen.
- Fixed: Wreck-texture on Leo1s wreck-parts.
- Fixed: HKP9 flight-fysics and characteristiscs slightly tweaked.
- Fixed: The fog on map Narvik corrected.
- Fixed: Glock and MK23 deviance when prone tweaked.
- Fixed: Tweaked fire- and trailing-shoot-effects for Gepard.
- Fixed: Tweaked fire-effect for cv9030/9040.
- Fixed: NM142-model lods updated.
- Fixed: AK5M203_simpel-model updated.
- Fixed: Leo1-wheel models and texture updated.
- Fixed: NM142-backwheel model fixed.
- Fixed: Kiosk model and simpelmodel updated.
- Fixed: HKP16 rotor- and blur-model updated.
- Fixed: More ammo-icons added.
- Fixed: Map Tallskogen updated.
- Fixed: Maps Rennesoy Island, Lingonstigen, Myren, Narvik and Dalen got script-updates.
- Fixed: Ladder and parts on Strb90E rewritten.
- Fixed: New models and texture for Fiskehus.

-=[ 0.34l ]=- {Internal Beta Patch}
- Added: Winter-texture for AMOS-tower.
- Added: Icon for Strb90E.
- Fixed: Ladder on Strb90E.
- Fixed: Slightly increased culling-distance for mines.
- Fixed: Credits-list updated.
- Added: Static objects Trebro2 och Trebro3.
- Fixed: All maps got their thumbnails updated.
- Added: Animated engine-shield to Strb90E.
- Fixed: Map Tallskogen updated.
- Added: New custom-sight for Gepard.
- Fixed: Sight for CVs updated.
- Fixed: Simpelmesh-texture for Medicpack.
- Fixed: Texture for tgb5 and tgb5N's simpelmeshes.
- Fixed: Texture for jakstuga01's simpelmesh.
- Fixed: BFs stones had their colmesh corrected and optimized.
- Fixed: Plantable flag models updated, simpelmesh and wreck-models added.
- Fixed: Map Dalen updated.
- Fixed: Map Rennesoy Island updated.

-=[ 0.34k ]=- {Internal Beta Patch}
- Fixed: Issues with 1p-view on Tgb20.
- Fixed: Leo1-wheels updated.
- Fixed: Model update on Tgb20.
- Added: 1p-view for Strb90E.
- Added: 1p-view to TGB5 and TGB5N.
- Fixed: Strb90E texture updated.
- Fixed: Removed ability to jump into seat 2 directly on NM142 - avoids dual team-occupance.
- Fixed: Loading-pics for Ingenmansland, Lingonstigen, Myren and Skogsvag updated.
- Fixed: When HKP9 exploded too many parts could appear if user had highest effects-level.
- Added: 1p-view for Tiger.
- Fixed: Colmesh2 on Strb90E-ladder tweaked.
- Fixed: Gboats spawnpoints moved slighty from the beach on map Skogsvag.
- Fixed: Simplemesh on plantable flags.
- Added: 1p-view for HKP16.
- Fixed: Tweaked lod-distance for kraftledning.
- Added: Blur-models for HKP16's both rotors.
- Added: Winter-texture to tracks for MBTs.
- Fixed: Tiger mainrotor-model updated.
- Fixed: Model Laktare updated.

-=[ 0.34j ]=- {Internal Beta Patch}
- Fixed: Tweaked smoke-levels on Flares for High-Effects users.
- Fixed: Simpel-mesh and texture-updates for Strb90E.
- Fixed: Corrected FOV-issue on Leo1 and Leo2.
- Added: Secondary gunner-view to all STRV.
- Fixed: Soundscripts on Strb90E.
- Fixed: Map Narvik updated in regards of the trees and tents.
- Added: Wreck-parts to HKP9.
- Fixed: 92 effects tweaked.
- Fixed: Leo1 skin and model updated.
- Added: Winter-texture for Leo1.
- Fixed: New HUD for NM142.
- Fixed: Map Engerdal updated.
- Fixed: Updated models, simpelmodels and skins for Bhus, Chus, Dhus and Ehus.
- Fixed: Updated skins for NM142.
- Fixed: Updated skins for Leo2.
- Fixed: Removed external view on TOW for NM142.
- Added: New unique sight for Gunners in AHELIs.
- Fixed: Exit-location for NM142s passenger.

-=[ 0.34i ]=- {Internal Beta Patch}
- Added: Pumps to the gas-station.
- Fixed: The remade code for GBoat now implemented.
- Added: Strb90E to Swedish side.
- Fixed: Map SH Rennesoy Island updated.
- Fixed: Damagetables updated and most entrys tweaked.
- Added: Flares to AHELIs.
- Fixed: Radar-discs rotation on Gepard.
- Fixed: Reload-speeds for AHELIs weapons.

-=[ 0.34h ]=- {Internal Beta Patch}
- Fixed: Overflow-issue in BF consearning sound and an non-adequate error-hooking in the engine worked around.
- Fixed: Map Engerdal updated, reverted flagsettings to 0.34f and increased ticketcounts for Sweden.
- Added: Simple-mesh for Statoil.
- Added: New ammo-icons to AHELI.

-=[ 0.34g ]=- {Internal Beta Patch}
- Fixed: New icon for radar-echos and spawn-point.
- Fixed: HKP9 now fires Hellfire-like missiles, like HKP16 and Tiger.
- Fixed: NM142-PGM re-written, more stable flight, less fuel, self-destruct.
- Fixed: NM142 is now a two-seater, where passenger handles smoke-charges.
- Added: Completely new GUI for NM142-TOW.
- Fixed: Map Aberdeen updated; minimap fixed, one CV-spawn removed in main bases and flag-areas increased.
- Added: New sounds for cv9030/40 and Gepard.
- Fixed: Several soundscripts shaped up.
- Added: Additional simpelmeshes for handguns.
- Added: More enviromentsounds added to maps.
- Fixed: Soundscript-inconsistency for cv9030/9040/90120 over effects-levels.
- Fixed: Optimised and corrected lods on Leo2a4 hull.
- Fixed: Map Engerdalen updated.
- Added: New HUD-icons for medic, engineer and art-calls.
- Added: HKP9 got itself a completely new model and texture.
- Fixed: HKP9 characteristics tweaked.

-=[ 0.34f ]=- {Internal Beta Patch}
- Fixed: Incorrect size of KSP90-simpelmesh.
- Fixed: Texture for KSP90-simplemesh.
- Fixed: 105mm cannon damage increased with 7.5%
- Fixed: Gepard radar-scan distance reduced with 12.5%
- Fixed: Increased radar-scan's speed to 4 times as fast.
- Fixed: Hellfire speed and acceleration increased.
- Fixed: Postion for hatches on the HKP16.
- Fixed: ExplosionForce reduced on Gepards 35mm Projectiles.
- Fixed: FusePrimer-time reduced on the 35mm Proj.

-=[ 0.34e ]=- {Internal Beta Patch}
- Fixed: Additional textures on buildings corrected.
- Fixed: Spawnlocation for boats on SH_Rennesoy_Island corrected.
- Fixed: Medic Heal-power on himself increased with 50%, on others with 100%.
- Fixed: Engineer Repair-power increased with 300%. (BF1.6 decreased this with 40% first...)
- Fixed: Some textures on HKP16 correctly set.
- Fixed: More parts in HKP16-explosion effects.
- Fixed: Updated and corrected simpelmeshes for several buildings.
- Added: Simpelmesh for KSP90.
- Fixed: Map Narviks flag-values corrected.
- Added: Sounds to some explosions.
- Added: Particle-effect to more explosion-effects.
- Fixed: Updated and corrected hatches on HKP16-model.

-=[ 0.34d ]=- {Internal Beta Patch}
- Fixed: Gepards guns accuracy tweaked.
- Fixed: Several issues with textures for buildings corrected.
- Added: Damagetable for 35mm AKAN, as found on Gepard.
- Fixed: Map Rennesoy_Islands spawnpoint-settings slightly changed.
- Fixed: Engines for xa180, xa180N, tgb5, tgb5N and IFAV tweaked.

-=[ 0.34c ]=- {Internal Beta Patch}
- Fixed: Netinfo for IFAV.
- Fixed: Cam-location for gunner on HKP16.
- Fixed: Updated and corrected model for IFAVs.
- Added: Icon for IFAV.
- Added: xa180/xa180N winter-textures.
- Added: Icon for HKP16.
- Fixed: Map SH_Dalen updated.
- Added: Simpelmodel för Gboat.
- Fixed: Tweaked particle-effect.
- Added: Winter-textures for several vehicles simpel-models.
- Fixed: Map SH_Rennesoy_Island updated.
- Fixed: Engines for IFAV, tgb5, tgb5N, xa180 and xa180N tweaked.
- Fixed: Placement of HKP16-parts corrected.
- Added: Explosion-effect for HKP16 with wreck-parts.
- Fixed: Map Engerdalen updated.
- Fixed: Map Narvik updated.

-=[ 0.34b ]=- {Internal Beta Patch}
- Fixed: Map Engderdalen updated.
- Added: Updated model for HKP16.
- Added: New particle-effect added to vehicle-explosions.
- Fixed: AT-missiles for helis tweaked - higher start-speed and somewhat faster speedup.
- Fixed: Trailing-effect for heli AT-missile tweaked.
- Added: New map, SH_Rennesoy_Island.
- Fixed: Map SH_Dalen updated.
- Fixed: Map Narvik updated: vehicle spawns and ticketcount fixed by Zarkow.
- Fixed: Helicopter-physics tweaked.
- Fixed: Tunnelview from damage no longer displayed when player is dead or choosing a class.
- Added: Flags for spawnmenu.
- Fixed: Updated skin for 20-manna tent.
- Added: New sights to CV9030/40 with all new unique code.
- Fixed: Movement for cannon-parts on HKP16 and Tiger corrected.
- Fixed: Issues with camera for cannons on HKP16 and Tiger.
- Fixed: Several buildings recieved updated models and textures.
- Fixed: Hopefully the rare BF-issue with SniperSpawn-flags not disappearing was countered.
- Fixed: SniperSpawn-flags takes less damage before being destroyed by grenades and other weapons now.
- Fixed: HKP16-model updated and optimized.
- Fixed: Damage for 7.62UK against heavy helis corrected.
- Fixed: The handling of Winter-textures redone.
- Added: Winter-textures for more vehicles added.
- Fixed: Col-mesh for '20-manna' tent.
- Fixed: Simpelmodel for KSP58.
- Fixed: MatID for Leo1-tower corrected.
- Fixed: Deviance for KSP58 tweaked.
- Fixed: Mounted MG3/KSP94 got corrected ROF and accuracy.
- Added: IFAV to Norwegian side.
- Fixed: SH_Dalen updated with new vehicle.
- Added: Wreck-model to Gepard.

-=[ 0.34a ]=- {Internal Beta Patch}
- Added: More static buildings.
- Added: Updated skin and model for G36kv.
- Added: _wreck models for NM142 and Tiger.
- Fixed: Several buldings updated to counter flaws in BFs collision-code and wall-exploits.
- Fixed: Missing trailing effect on Hydra70.
- Fixed: HKP14 landinggear and cargo-door synced and working...
- Added: Rewritten physics for all helicopters regarding fallspeed vs rotor-speed.
- Fixed: All parts from exploding vehicles LOD-tweaked.
- Fixed: Effects for damaged vehicles tweaked.
- Fixed: Some explosion-effects tweaked.
- Fixed: Corrected some BF-issues regarding cul-distance for objects.
- Fixed: Vehicles exploding in water now has all parts like it should.
- Fixed: The alpha-level on Tigers and Lynx rotorblur.
- Added: New map, SH_Dalen.

-=[ 0.34 ]=- {Internal Beta Build: 2004-03-19 22:30}
- Fixed: HKP14 engines re-tuned.
- Fixed: Misplaced windows on xa-180 and xa-180N.
- Fixed: Netinfo regarding KSP58 on HKP14.
- Fixed: UK7.62 damagetable against helicopters tweaked.
- Added: Simpel-meshes for every new handgun [19].
- Fixed: LODlevel-optimisation on every vehicle and helicopter.
- Added: HKP16 to the Swedish side.
- Fixed: LODlevel-optimisation for most static objects.
- Added: Eurocopter Tiger to the Norwegian side.
- Fixed: MG3 fire-deviance and recoil-force lowered.
- Added: Simpel-meshes for Strv122, AMOS, nm149, cv9030, strf9040, strf90120 and Leo1.
- Added: Residental houses, playground, fotball-arena and other static objects added.
- Fixed: LODmodel-optimising for AMOS, cv9030, Leo2A4, Strf90120 and Strf9040.
- Added: Simpel-meshes for chus, chus_butik, kiosk, leo2, rimi, stuga01, tgb5 and tgb5N.
- Fixed: Splash-damage and radius for 40mm and 30mm AKAN.
- Fixed: Increased damage for 105mm Leo1 Cannon.
- Fixed: Splashdamage and radius for 120 and 105mm increased.
- Fixed: Muzzleflashes for CVs and MBTs tweaked.
- Fixed: Placement of the gunbase on the Leo1.
- Added: Gepard to Norwegian side.
- Fixed: Proper matID on all parts of Leo1.
- Added: New particle-effect for impact on vehicles.
- Fixed: Possible exploit consearning Pskott m86.
- Added: New sounds added to Strv122, Strf90120, leo2a4, Leo1, PSG90 and NM149.
- Fixed: HKP14 cargo-door should now work properly.
- Added: New effects and look to GUI for vehicles.
- Added: New map, Engerdal.
- Fixed: Corrected col1 and col2-meshes on Strv122, Grkpbv90120, cv9030, Gepard, Leo1, Leo2A4, nm142, Strf90120 and Strf9040.
- Fixed: Redesigned vehicle-icons, for new Vehicle GUI.
- Added: Effects for exploding helicopters.
- Added: Simpel-meshes for HKP14, Lynx, Mal, NM142 and Tiger.
- Added: Effects for several vehicles and their parts.
- Fixed: Projectile-positions for all land-units tweaked to remove possible exploits.
- Fixed: NM142 physics remodeled some.
- Fixed: Damage-display time increased. Visual red layer and info.
- Added: New tracks to all tanks.
- Fixed: Effects for Pskott, AT-4, Hydra70, 30 and 40mm AKAN remade.

-=[ 0.33 ]=- {Public Beta Build: 2004-02-01 20:33}
- Added: New sound for KSP58.
- Added: New effect for hovering helicopters over water.
- Fixed: Unguided TOW-acceleration increased.
- Fixed: PSG90 and NM149 reload-delay decreased.
- Fixed: MSG90 recovery decreased.
- Fixed: Gboat no longer blows up, upon dieing.
- Fixed: New 1.6-specific vote'ing-menu.
- Fixed: Removed any zoom for Mark 23 SOCOM.
- Fixed: Collisionmeshes optimized for: Strf9040, Strf90120 and Grkpbv90120 - col01: 50, col02: 104.
- Fixed: Collisionmeshes optimized for: cv9030 - col01: 48, col02: 130.
- Fixed: Collisionmeshes optimized for: Leo1 - col01: 32, col02: 180.
- Fixed: Collisionmeshes optimized for: HKP9 - col01: 104 col02: 112.
- Fixed: Mark 23 SOCOM model updated.
- Fixed: Collisionmeshes optimized for: Gboat - col01: 36, col02: 141.
- Fixed: HKP9 physics remodeled slightly. Faster and somewhat more agile.
- Fixed: SweFlag and NorFlag no longer blows up in water.
- Added: Spranggranat2K model.
- Fixed: Entrypoints for XA-180 and XA-180N corrected for passengers.
- Added: Additional skin for Nm149.
- Added: RokgranatM56r skin and model.
- Fixed: NM149 now has several random skins.
- Fixed: HKP14 cargodoor is now automated.
- Fixed: NM142 rewritten.
- Fixed: KSP58 aim corrected.
- Added: 3p-animations for AK5-reload.
- Fixed: MG3s ROF corrected via trimmed sound-effects.

-=[ 0.32 ]=- {Public Beta Build: 2004-01-18 16:39}
- Fixed: Updates some Lexicon-entrys.
- Fixed: Several weapon and ammo-icons updated.
- Fixed: Increased TOW speed, acceleration and drop-rate.
- Fixed: M203 and AG36-grenades decreased from 6 to 4.
- Fixed: Handgrenades decreased from 6 to 4.
- Fixed: Animation inconsistency that sometimes made MG3-gunners walk with crooked backs.
- Added: New regiment: MJK (Marinens Jaeger kommando)
- Added: C8 with ag36 to MJK.
- Added: C8 with aimpoint to MJK.
- Added: C8 with scope to MJK.
- Fixed: Lexicon-entries for AG3's corrected.
- Fixed: Gboat collision-issue that made it destroy other vehicles very easy.
- Fixed: New icons in the spawn-menu.
- Fixed: Map Ingenmansland updated.
- Fixed: Decreased reload-speed for helicopters.
- Fixed: 5.56, 7.62 and 7.62-underkalibrated got its damage vs helicopters decreased.
- Fixed: TOW damage increased by 20%.
- Added: NM142 to the Norwegian side.
- Fixed: The maps of Narvik, Skogsvag, Myren and Lingonstigen was updated.
- Fixed: Fixed some issues with Grkpbv90120.

-=[ 0.31a ]=- {Internal Beta Patch}
- Fixed: Soldier voice-distances retuned.
- Fixed: Relocated supply-depots in xa-180/xa-180N to comply with new soldier-placements.
- Fixed: Reverted back to having no attack-angle on HKP14, for easier flying for keyboard-users.
- Fixed: Grenade splash-distance lowered.
- Added: Strf9040 and cv9030 now has ammo-depots for passengers.
- Fixed: Binoculars recieved proper zoom.
- Fixed: Wheel-placement on xa-180 and xa-180N now properly aligned with chassi.
- Fixed: HKP9 had its PCO-TOW removed. To high skill-level and lack of pilot-radar.
- Fixed: Skogsvag, Ingemansland and Lingonstigen updated.
- Fixed: Non-guided TOW recoded.
- Fixed: Narvik updated.
- Fixed: Aberdeen updated, winter-version of tanks updated to latest MODversion; no more drunk tracks.
- Fixed: A lot of weapon-icons updated and added.
- Fixed: GBoat physics remodeled.
- Added: New unique damagetables for Leo1s 105mm canon.
- Fixed: Increased self-illumination on tracers for MBTs and CVs.
- Fixed: Rewrote HKP9-rocket characteristics again.
- Fixed: Non-guided-TOW damage increased.

-=[ 0.31 ]=- {Internal Beta Build: 2004-01-12 13:37}
- Fixed: Tweaked smoke-effect from explosions.
- Fixed: Broken explosion-effect for TGB5N corrected.
- Fixed: Tweaked fire-effect for Strf9040/cv9030.
- Added: Tracer-eluminated projectile for cannons.
- Fixed: Tweaked and retouched projectile trail-effect.
- Fixed: Tweaked projectile-speeds for 30mm and 40mm Strf-guns
- Added: MSG90 to Norwegians - Ultima Ratio removed.
- Fixed: Tweaked projectile-speeds for all MBT's.
- Added: Serverinfo-ikon for easy spotting of server in BFs server-browser.
- Fixed: HKP11 now has correct _wreck-model for it's tail and rotor.
- Fixed: KSP90-recoil reduced by 15%.
- Fixed: AK5x accuracy on first shot increased with 8%.
- Fixed: AK5x-recoil tweaked over the variations.
- Fixed: AK5x-fire devience reduced by 20%, for smoother build-up.
- Fixed: Ag3/AK4-fire devience reduced by 20%.
- Fixed: Updated _wreck-models for Belll412 and HKP11.
- Added: Leo1 recieved its own _wreck-models.
- Fixed: Leo1 now uses its own die-effect and scrap-parts.
- Fixed: Spawn-flags can now be planted even when prone.
- Fixed: Spawn-flags no longer damage vehicles.
- Fixed: Changed effect for Pskott m86/AT-4 -blast.
- Fixed: Updated damagetables for blast-damages for several weapons.
- Added: Grkpbv90120 to Swedish forces.
- Fixed: Fixed several explosions-effects impact-force on soldiers.
- Fixed: Splashdamage for grenades and M203 versus troops increased.
- Fixed: 7.62-underkalibrated damage versus body-armour increased with 20%.
- Fixed: Landmine-settings tweaked to reduce chance of wheeled vehicles avoiding it.
- Fixed: Increased mine stay-time to 20 minutes from 6 minutes.
- Fixed: AG3-skin updated to proper colors.
- Fixed: Animation-hickup on AK4s that preventet mag to be properly binded.
- Fixed: xa-180 and xa-180N-physics remodeled.
- Added: New model and skins for PSG90. PSG90 added to Swedish infantry.
- Fixed: Correct icon for AT-4 for Norwegian AT-kit.
- Added: New regiment: Swedish Infantry.
- Added: New regiment: Swedish 'Stadsskytte'.
- Fixed: Smoke-effects for AMOS.
- Added: KSP58 given to Swedish 'Stadsskytte'.
- Fixed: Grenade-damage versus light armour reduced.
- Fixed: Number of grenades given in an kit increased from 3 to 6.
- Fixed: Splash-matID on several vehicles tweaked.
- Added: New regiment: Norwegian KJK (Kystjaegerkommado).
- Added: G36kvgr to Norwegian KJK.
- Fixed: Incorrect animation for M203/HK79-launcher when prone.
- Fixed: Exit-points for xa-180 and xa-180N corrected.
- Added: G36kv to Norwegian KJK.
- Fixed: Increased distance and volume for local says by infantry.
- Added: Norwegian voices.
- Fixed: Strvm5-model updated.
- Added: NM149 added to sniper for Norwegian infantry.
- Fixed: Creditsmenu updated.
- Fixed: xa-180 and xa-180N got its physics re-tuned again for more stable rides.
- Added: New map: Myren.

-=[ 0.30 ]=- {Public Beta Build: 2003-12-19 18:17}
- Added: Icon för new Landmine.
- Fixed: Updated model for Landmine.
- Fixed: TOW-turret on Defgun corrected.
- Fixed: Reduced AG90-accuracy when standing with 20%.
- Fixed: Entry and exit-points on Bell142 and HKP11 corrected.
- Fixed: Landmine-settings tweaked.
- Fixed: More entries in lexicon-file corrected.
- Fixed: Strv122 and Leo2A4-turret movement sound temp-added.
- Fixed: Leaning tracks on Leo2A4 are now sober.
- Added: Leo1 to Norwegian forces.
- Fixed: Fireing-effect for Strv122/Leo1/Leo2A4/90120 adjusted and tweaked.
- Fixed: Remade EKG-graphics to comply with new GUI.
- Fixed: Fireing-effect for Strf9040/cv9030 adjusted and tweaked.
- Fixed: New inventory-icons for KSP90 and MG3.
- Fixed: Passenger-placement in TGB5 and TGB5N.
- Added: New fire-effect for M203.
- Fixed: RedSmoke recieved m57-smoke-model.
- Fixed: Skogsvag updated and shows added.
- Added: Custom sight for AG90.
- Fixed: Ingemansland updated and shadows added.
- Fixed: Lingonstigen updated and shadows added.
- Fixed: Reduced chance of living player flying due to explosion.
- Added: Icons for Strf90120, Leo1 and updated one for Leo2A4.
- Fixed: SH Aberdeen updated.
- Fixed: Cull-distance for mines altered.
- Fixed: Cull-distance for soldiers lowered.
- Fixed: External views for soldiers removed - only for development.
- Fixed: Cam-location for DefGun-TOW moved.
- Added: New icons to spawn-menu.

-=[ 0.29 ]=- {Internal Beta Patch}
- Fixed: Bell142 and HKP11 damage-effects corrected.
- Fixed: Ploy-map IoTP removed.
- Added: Strf90120 to Swedish side.
- Fixed: 1p-view in Strf9040, cv9030 and Strf90120 was updated.
- Fixed: Updated texture for Mark 23 SOCOM.
- Fixed: Maximum cannon-elevation correctly set on Strf9040 and cv9030.
- Added: Ironsight for MG3 and KSP58.
- Fixed: Large sign on Skogsvag corrected.
- Fixed: HKp14-body updated.
- Fixed: Ironsight for Pskott86 and AT-4 updated.
- Fixed: Zoom with Ironsight for Pskott86 and At-4 increased.
- Fixed: Broken code for red smoke-grenade corrected.
- Added: KSp94 and MG3 to Strv122 and Leo2A4.
- Fixed: Placement of KSp on the tanks and how much the soldier is shown.
- Fixed: Large backpacks removed from Swedish troops.
- Added: New landmines and altered code for them.
- Fixed: Leo2A2 body and turret-texture updated.
- Fixed: NM142-turret placed on Defguns.
- Fixed: Narvik got itself a makeover.

-=[ 0.28a ]=- {Internal Beta Patch}
- Fixed: NorFlag now gives an Norwegian paradrop...
- Fixed: Bell142 and HKp11 mainrotorblur corrected.
- Added: Snow-skin to both sides on SH Aberdeen.
- Fixed: Mapnames for Skogsvag and Lingonstigen corrected.

-=[ 0.28 ]=- {Internal Beta: 2003-12-13 18:31}
- Added: New soldier-skins for both Sweden and Norway.
- Added: Snow-clothing for both countries.
- Added: New retouched GUI.
- Added: Fully functionall cargo-door on HKP14.
- Fixed: Tweaked engines for Bell412 and HKP11.
- Fixed: Player-skins recieved a little toucheup.
- Fixed: Bell412 and HKP11-model fixed some.
- Fixed: MK23-skin not beeing displayed on all parts.
- Added: PSG90 added for Swedish side.
- Fixed: Bell412 and HKP11 rotor-blurs.
- Fixed: HKP14 body, 1p and blurmodels.
- Fixed: Ultima Ratio and PSG90 gets longer recovering-time but increased accuracy.
- Fixed: Swedish and Norwegian helmets got an touchup.
- Fixed: Norway recieved same grenades as Sweden.
- Added: MG3 to Norwegian side.
- Fixed: HK21E, MG3 and KSP90 got reduced accuracy when standing.
- Added: Mounted KSP58 on HKP14.
- Fixed: Repositioned pilot, co-pilot and gunners on HKP14.
- Fixed: Strv9040 and CV9030 got somewhat reduced spring-strength.
- Fixed: Red smoke-grenades got its animation fixed.
- Added: NorFlag to Norwegian Sniper.
- Fixed: NM142 removed from Beta-build.

-=[ 0.27 ]=- {Internal Beta: 2003-12-03 20:50}
- Fixed: Accidently broken flightcode for HKP9 was fixed.
- Fixed: Improved rudder and pitch-control for TOW. Acceleration improved.
- Fixed: HUD-icons corrected for HKP9.
- Fixed: SH_Aberdeen got shadows rendered.
- Fixed: The PGM-TOW now shows the amount of gas it has left.
- Fixed: AK4s-scope texturemapping fixed, that got fubared in 0.26c
- Fixed: Rokgranatm56 now has it's right matID and bounces correctly again.
- Added: HKP11 for the Swedish side.
- Fixed: Missing textures added to Bell412 rotors and slades.
- Fixed: Map Lingon_stigen updated.
- Fixed: Updated and corrected model, animations and code for Strv122, strf9040 and cv9030 tracks.
- Fixed: Incorrect naming of MK23 as Glock 17 in lexicon-file.
- Fixed: Norwegian troops recieved AT-4s model too.
- Added: NM142 added to Norwegian side.
- Fixed: Leo2-cannon updated.
- Fixed: XA180/XA180N got their bounciness reduced somewhat.
- Fixed: MK23 SOCOM got an skin-update.

-=[ 0.26c ]=- {Internal Beta Patch}
- Added: PGM beeing fired from HKP9.
- Added: TOW-model.
- Fixed: Strv122 made somewhat heavier and more cumbersome.
- Fixed: Map Lingon_Stigen updated.
- Fixed: Map SH_Aberdeen got shadowfix.
- Fixed: TOW recieved higher mobility to pitch and rudder. Speed reduced by 10%.
- Fixed: Misplaced rear rotor found again on HKP9.
- Fixed: Nailed an predict-issue with HKP9.
- Added: Dynamic shadows for handguns: AG90, AK4, AK4k, AK4s, AK5 with M203, AK5b, Glock17, HK21E, KSP90, MARK23, Morakniv, MSG90, PSkott86, Rokgranatm56, TKSP, UR_Commando.
- Fixed: cv9030, Strf9040 got themselfs model-updates.

-=[ 0.26b ]=- {Internal Beta Patch}
- Fixed: Leftover debug-values in menu-files removed.
- Fixed: Passenger-position on Bell412 tweaked.
- Fixed: Gunner-Camera repositioned on Strf9040 and Cv9030.
- Fixed: KSP-gunner repositioned on Strv122.
- Fixed: Removed parachute from all classes, all regiments.
- Fixed: Temporarly removed forced anim-stages for falling players.
- Fixed: Ticketcount and object spawntimes on map Lingon_stigen.
- Fixed: Issue with too few mags being recieved in HKP14, xa180 and xa180N ammo-crates.

-=[ 0.26 ]=- {Internal Beta: 2003-11-22 21:08}
- Fixed: No more jittering with planted SweFlag.
- Added: SweFlag now calls in para-drop.
- Fixed: Major overhaul of ironsights-code. Reduced fps-impact to virtually nothing.
- Added: All vehicle-icons redone.
- Fixed: The maps Ingemansland and Skogs_vag updated.
- Added: Map Lingon_stigen.
- Fixed: Spread over time for handguns tweaked.
- Fixed: Iron-sight-zoom increases for all rifles.
- Fixed: Accuracy of first bullet increased for AK5x and AG3x.
- Fixed: Thombstones no longer affect vehicle-movement.
- Fixed: Norwegian troops recieved thombstones.
- Fixed: Updated skins for thombstones.
- Fixed: AK5-animations tweaked. First versions of AB5B and AK5SF-anims added.
- Added: Unique animation for M203.
- Fixed: Repositioned vehicle-positions on Lingon_stigen.
- Fixed: Removed the harbour-flag on map Narvik. Added Bell412 to Norwegian side.
- Fixed: Removed map OMG until it is fixed.

-=[ 0.25 ]=- {Internal Beta: 2003-11-10 20:59}
- Fixed: Bell412 passenger-camera fixed.
- Fixed: Strf9040 and 9030 spawning to much smoke when traveling.
- Fixed: Updated ironsights!
- Added: First all custom animation.
- Fixed: Several issues on Skogs_vag and Ingemansland.
- Added: First all custom explosion-effects, not using any of BFs resources.
- Fixed: Drop-distance on SweFlag slightly increased to allow kneeling drop.
- Fixed: Increased SweFlags duration-time to 45sec.
- Fixed: Several issues with the new explosion and its sprites got resolved.
- Fixed: The new Ak5-reload-anim got another update.
- Fixed: Ingame-flags remade to be transparent, to avoid accidental TKing around bases.
- Added: First version of tombstones as kitholders.
- Fixed: Disappearing wreck-mesh for tgb5N.
- Fixed: All tank-effects got beefed up in terms of debrie in the air.
- Fixed: HKP9 pilot and passenger-placement are hopefully better now.
- Fixed: Repositioned HKP14 tail-rotor.
- Added: First version of red layer for heartbeat-detector.
- Added: Map SH_OMG - just for fun.

-=[ 0.24e ]=- {Internal Beta Patch}
- Fixed: Changed from lvcp to Gboat on Hatsuzuki.
- Fixed: Soldiers getting stuck inbetween swimming and walking due to poor coding by DICE...
- Fixed: Upped healthpoints on Hatsuzuki.
- Fixed: Removed flag from Gboat.
- Fixed: ak4/ag3s red-dot sight.
- Fixed: Seats in Bell412.
- Fixed: Exitpoints and entrypoints for Gboat.
- Fixed: Entrypoints and exitpoints for Bell412.
- Fixed: Temporarly added Elco80-sounds to Gboat.

-=[ 0.24d ]=- {Internal Beta Patch}
- Fixed: HKP9 and HKP14 pilot and co-pilot placement. [moved]
- Fixed: Cleaned up some soundscripts.
- Fixed: Bullets passing by is heard slightly longer. More heard even in low-medium settings.
- Fixed: JAS 39 Gripen-model on Ingemansland no longer has any matID-issue.
- Fixed: Turretmountet KSP on tanks now has mags, fires 7.62-bullets and no longer overheats.
- Fixed: Turretmounted KSP now uses same kind of characteristics as hk21e/mg3.
- Fixed: Aim-indicator set to start-spread for KSP. (Secondary weapon overrules spread-indication.)
- Fixed: Little static-boat 'eka' updated to correct matID.
- Fixed: Strf9040_winter also recieved updated body and turret.
- Fixed: Tweaked SweFlag-model.
- Fixed: Soldier drops it a little infront - reduce chance of player blocking its spawn.
- Added: SH Invasion_of_the_Philippines!
- Added: Bell412 for Norwegian side.
- Fixed: Water-effect for Gboat tweaked.
- Fixed: Removed fallinghighsound-trigger from no-para anim. Was played when jumping on vehicles from low altitude too.
- Fixed: New highdetail aim-sights for several weapons!
- Fixed: More accurate recoil on all firearms.

-=[ 0.24c ]=- {Internal Beta Patch}
- Fixed: Serious flaw with the cv9030-models corrected.
- Added: xa180, xa180N and HKP14 now has a small ammo-crate inside for the transported troops.
- Fixed: New flag-model, to reduce it's bounciness.
- Fixed: An serious game-crasher consearning droppable flags. Could only happend on special occasions.
- Fixed: New revision of map Narvik.
- Fixed: Minor fixes on SH Aberdeen.
- Fixed: All vehicles now blow up more - damaging soldiers and light vehicles around.
- Fixed: Major lagg-issue with iron-sights was hunt down and nailed.
- Added: New skin for medipack.
- Fixed: Local says heard over slightly longer range.
- Check: Update 1.5 for BF released - no version-issues found.
- Fixed: Greatly reduced client-lagg when large number of tanks fired simultaniously and continiously.
- Fixed: Rewrote some code consearning Strv122 and Leo2a4 maingun. Should remove any dual client-sounds due to server-lagg.
- Fixed: Corrected fire-order för HKP9s rockets.
- Fixed: Tweaked AG90 sound-range.
- Fixed: Slightly updated Strv122 and Leo2a4 1p-view.
- Fixed: Strf9040 recieved updated body and turret. [added]

-=[ 0.24b ]=- {Internal Beta Patch}
- Fixed: Updated voice-scripts to be up-to-date for High and Low settings too...
- Fixed: Removed Mediclocker and some redundant ammo-boxes on Aberdeen.
- Fixed: Colmesh and hitmesh on Kraftledning redone.
- Fixed: Ammoboxes: One grenade/4 sec - limited to 20. One Pskott/10sec, limited to 10 per box.
- Fixed: M203 now demands user-reloada again - let everyone test it properly.
- Fixed: Several issues with Skogs_vag.
- Fixed: JAS-39 Gripen-texture fixed on Ingemansland.
- Fixed: Map Ingemansland updated.

-=[ 0.24a ]=- {Internal Beta Patch}
- Fixed: Aberdeen got itself a LARGE overhoul in terms of forrest and vehicle-spawns.
- Fixed: Cleaned up some code consearning SweFlag.
- Fixed: Strf9040 and CV9030 max-lowaim angle increased to 3.0/6.0 degrees from 0.5
- Fixed: Shells removed from Strv122 and Leo2a4.
- Fixed: Strv122 and Leo2a4 lowest angle increased to 3 from 2.
- Added: Map Narvik added.
- Fixed: Jas39 Gripen col-mesh updated on map Ingemansland.
- Fixed: Narvik spawntables rewritten.
- Fixed: tgb5/tgb5N 1p-view.
- Fixed: M203 now reloads automatically again.

-=[ 0.24 ]=- {Internal Beta: 2003-10-26 18:41}
- Added: Scenery-structure Parkbank.
- Added: New ammoboxes for Swedish forces.
- Fixed: Blurreffect for heli-rotors.
- Fixed: More weapons-icons corrected.
- Fixed: New model and skins for Leo2a4 and Srv121.
- Fixed: Updated skins for Strv122.
- Added: New typical northern house.
- Added: Powergrids.
- Added: More ironsights
- Fixed: Weapon sound-scripts.
- Added: Remodeled HKP14 and skin.
- Added: More typical houses.
- Added: Radio-voice for Swedish forces.
- Fixed: New AK5-sounds.
- Fixed: New G3-sounds.
- Fixed: Updated ammoboxes and mobhus.
- Fixed: Updated Strv122 skin.
- Fixed: New KSP90-sounds.
- Fixed: Updated skin för Leo2a4 and fixed positioning of tow.
- Added: Added radio-effect for voices of Swedish troops (F1-F4)
- Fixed: Updated KSP90-skins
- Added: Experimental flag-weapon.
- Added: More ironsights.
- Fixed: Updated TGB20-model with skins for the inside.
- Fixed: Several updates on HKP14-codeissues.
- Fixed: HKP9 slightly faster.
- Added: MG3 for norweigns.
- Added: 1p.-view for Strv122, Strv121 and Leo2a4.
- Added: Huntertower.
- Added: Bell412 for Norweigns.
- Added: Huntercabin.
- Fixed: New export of the HKP9-model.
- Added: Mounted MG3.
- Fixed: New models and skins for Strf9040 and cv9030.
- Added: New damage-effects for HKP14.
- Added: New damage-effects for TGB5.
- Added: New damage-effects for Bell412.
- Fixed: Updated skin for damaged HKP14.
- Fixed: Updated model and 1p.view for HKP9.
- Fixed: Updated map Ingenmansland.
- Fixed: Updated map Skogs_vag.
- Fixed: Both Strf9040 and cv9030 got an overhaul codewise.
- Added: Passenger-compartment added to Strf9040 and cv9030.
- Added: New hit-effects for 30mm and 40mm AKAN.
- Added: 1p.-model for Strf9040 and cv9030.
- Fixed: SweFlag temporarly moved to Swedish Scout.
- Fixed: Passenger-positions for HKP14.
- Fixed: Redone version of Aberdeen.
- Fixed: Relinked winter-textures to new models of Strv122 and Strf9040.

-=[ 0.23b ]=- {Internal Alpha}
- Fixed: Several fixes...

-=[ 0.23a ]=- {Internal Alpha}
- Fixed: Rollback of accidently nerfed Pskott86.
- Added: Leo2a4 for Norway and Strv121 for Sweden.
- Fixed: Materials and hitmesh for tgb5/tgb5N.
- Added: New damagetables for cv9030's 30mm AKAN.
- Fixed: Weapons-icons redone.
- Fixed: Redone physics for tanks.
- Fixed: SH Aberdeen now has snow-textures and new skyline.
- Added: Winter-camo för Strf9040
- Fixed: Max-pitch for Strv122 and Leo2a4's gunbase lowered.
- Added: More parts for Glock 17/P88.
- Added: Winter-setup for some vehciles on SH Aberdeen.
- Fixed: Coax-ksp no longer spits out shells.
- Fixed: New Ak5-mag model.
- Fixed: Re-fixed weapon-icons.
- Fixed: Yet another tgb5/tgb5N-model fix.
- Added: New ammobox-model and skin.
- Fixed: Made HKP9 10% faster.
- Fixed: Rewrote netinfo for all helicopters again.

-=[ 0.23 ]=- {Internal Alpha}
- Fixed: Rewamped network-info for helis and landvehicles.
- Fixed: Some new HKP15 textures to reduce lag.
- Added: Strv122 to swedish side.
- Added: New effect for Strf9040.
- Fixed: HKP14-texture update.
- Fixed: Rewrote a lot of lexicon-issues.
- Added: New effects for Strv122.
- Fixed: Ny version of map Skogs_vag.
- Fixed: New Strf9040-textures.
- Fixed: tgb5-material issue.
- Added: First version of weapon-icons.
- Added: P88/Glock 17 without silencer.
- Fixed: Updated cv9030-model.
- Fixed: Updated model for Mora-knife.
- Fixed: Issues with coaxial machineguns.
- Added: Heartbeat-effect.
- Added: Strv122-ir-netting.
- Added: Mark23 for special-forces.
- Added: Battle of the Bulge SH.
- Added: Aberdeen SH.

-=[ 0.22e ]=- {Internal Alpha}
- Fixed: Internal restructuring for future enhancements.
- Fixed: AG90 now has 11 bullets in it's mag.
- Fixed: Several issues with netcode got cleaned up and streamlined.
- Added: New knife-model and skin for Swedish troops.
- Added: New ironsight for AK5.
- Added: HKP14 to Swedish side.

-=[ 0.22d ]=- {Internal Alpha}
- Fixed: Passenger-seats for Gboat.
- Fixed: Effects consearning Gboat.
- Fixed: Some tweaks and network fixes.
- Added: New Knife for Swedish troops.
- Added: New skin for cv9030.

-=[ 0.22c ]=- {Internal Alpha}
- Added: Gruppboat added.
- Fixed: Physics for Strb90H remodeled.
- Added: P88 with silencer.
- Added: New Swedish local says.
- Fixed: Rewrote Credits-info, with own effects.

-=[ 0.22b ]=- {Internal Alpha}
- Fixed: Lagg-issues with several vehicles.
- Fixed: Game-crasher for online-game identified and squashed.
- Added: Simple-objects for xa180, xa180N and tgb20.
- Fixed: Updated skins for xa180 and xa180N.
- Fixed: New skin for Pskott86.
- Fixed: Blood-effect changed back from debug-mode to more toned down.
- Fixed: Several LOD-issues with vehicles.
- Fixed: Precision for Pskott86 reduced.
- Added: TGB5 and TGB5N.
- Fixed: Simpel-models for all guns.
- Fixed: New model and skins for TKSP.
- Fixed: New models for Strf9040 and cv9030.
- Added: First version of 'No Parachutes'.

-=[ 0.22 ]=- {Internal Alpha}
- TOO MUCH to keep track. Sorry, due to timepressure no history was keeped.

-=[ 0.21zb ]=- {Internal Alpha}
- No log-history was keeped.

-=[ 0.21k ]=- {Internal Alpha}
- Fixed: HK21E now has increased kick and less accuracy during continous firing.
- Fixed: KSP90 got slightly increased accuracy when prone.
- Fixed: 9x19 Parabellum-bullets recieved increased damage for headshoots.
- Fixed: AG90s aim when turning was lowered.
- Fixed: Standing accuracy for AG90 slightly improved.
- Fixed: New skin för Pskott86.
- Added: Robotsystem 17.
- Added: Made Rbs17 player-guided.
- Added: New effect for damaged helis.
- Added: New sounds for HKP15 and HKP9.
- Fixed: Rewrote the damaged-heli effect. Much more fun now.
- Added: More custom objects for map-builders, including an small summer-house.
- Fixed: Re-tweaked a lot of the damagetables for vehicles vs materials.
- Added: New amazing AK5-model - temporarly replaces AK5SF.
- Added: Ak4k - H&K G3A4 for the norweign jaeger-troops.
- Fixed: AK4s not beeing animated properly when running.
- Added: New skin and model for HKP15 and new cockpit-skin and model for HKP9.
- Added: New updated wheels for Strf9040.
- Added: First alpha of the map "skogs-vaeg".
- Added: New updated model of AK4 - H&K G3.
- Fixed: Improved quality-setting of skin for several of the norweign weapons.
- Fixed: Pskott86 doesn't display the rocket when loaded and is now a 'use and discard'-weapon.
- Fixed: Pistols back to one-shoot per pull.
- Added: New AG90 model and skin, along with own animation and code.
- Added: New updated model and skin for AK5M203.
- Added: New updated model and skin for AK4s-model.
- Fixed: Locked out debug-data.
- Fixed: Norweign troops now used Swedish helmets (same shape).
- Added: Updated version of the map sh_assualt added.
- Added: Updated version of the map r_da_skogen added.
- Added: First alpha of map narvik.
- Fixed: Redid a lot of the weaponcode for increased game-balance. More true to life too...
- Fixed: Updated version of r_da_skogen included

-=[ 0.21j ]=- {Internal Alpha}
- Added: Strb90 and test-skin.
- Fixed: SWE-troops got their own kits and items (now separated from the US).
- Fixed: Redone damage-induced cone-sight-system. (Virtual stress.)
- Fixed: Helmets now remain on soldiers heads from greaters distance (BF-bug).
- Added: New effect, Nightvision-goggles, fully functional.
- Added: Crosshair now show spread even when using scope. Unique scope-handling per weapon.
- Added: .50cal machine-guns to Strb90, codewise.
- Fixed: New skin for HKP15.
- Added: Patch_1.4 mine-warnings.
- Fixed: New HKP9 body and windshields added.
- Added: Norweign soldiers, and their first draft of classes.
- Fixed: BF patch 1.4-induced swiming-bug.
- Added: Blur-skins for HKP15 och HKP9 rotors and rear-rotors.
- Added: Soldiers now pick up their weapons and get ready when floating in the water - attack diver!
- Added: NOR-troops, prepeared to be separeted from german soldiers.
- Added: Modeled and skinned AK4k, HKG3, AK4s, HK21e.
- Fixed: Placement of pilot in HKP9.
- Fixed: NOR-soldiers helmets beeing seen from greater distance.
- Fixed: Re-imported older version of Strf9040 wheels.
- Fixed: Tweaked damagetables for 7.62, 5.56 and 9.19 parabellum.
- Added: Pskott got its own damagetable and it was tweaked a bit.
- Fixed: All AK4-rifles use the same bullet-code and general characteristics.
- Fixed: Made KSP90 and HK21e slightly more accurate when prone, less accurate when standing.
- Fixed: Initial shoot for KSP90 slightly more accurate.
- Added: New effect for PSkott in-flight.
- Fixed: Tracer-effect added to all fullautomatic handgunds.
- Fixed: Gazala and sh_assualt is now SH-prepeared and ready.
- Fixed: PSkott now use the correct rocket - a Pskott with outfolded wings.
- Um...and several other small things...

-=[ 0.21i ]=- {Internal Alpha}
- Fixed: HKP9 re-exported
- Added: new experimental shell-effect.
- Fixed: Strf9040_tower-dual issue - hopefully.
- Added: First testversion of KSP on HKP15.
- And several small things...

-=[ 0.21h ]=- {Internal Alpha}
- Fixed: Lowered Strf9040 Smokelaunchers velocity by 40%, and recalculated spread.
- Fixed: All AK5s now use same 5.56-projectiles. No more forgotten fixes...
- Added: Strf9040 and HKP15 got their Icons ingame.
- Added: HKP9, weapons fixed and first flightcode done.
- Added: Pskott86 ingame.
- Added: _wreck for Strf9040 and HKP15 added.
- Added: Custom explosion and the tower flying off exploding Strf9040.
- Um...and several things I forgot to write down...

...--- And So History Begins ---...


Forum Jump:


Users browsing this thread: 1 Guest(s)