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SH 1.2 - Full Changelog
#1
// SilentHeroes PROJECT.LOG-file
// Maintained by:
// v1.2 - Zarkow
// v1.1 - HellishER and Zarkow
// v1.0b - Johan 'Zarkow' Munkestam
// Release-version in order, added entrys in reversed order - i.e. entry at bottom of segment is newest.
// Small fixes or things I forget might not get into the LOG-file.

-=[ 1.2 FINAL ]=- {Public Build: 2008-12-19}
- Added: New overlay-effect for when hit (red tunnel-vision version fading out over the black one)
- Fixed: AI (bots) accuracy with AT4/Pskott m86 reduced.
- Fixed: AI (bots) accuracy with M203 and HK79 grenade launchers reduced.
- Added: Hit-indicator in vehicles now takes advantage of faded hit-solution.
- Fixed: Stationary KSP58 texture-mapping issue.
- Added: New launch-sound for M203, HK79 and GRSP.
- Included: TRT Finnskogen, TRT Meraker, TRT Meraker Day 2, SM El Alamein, SM Änglamark, SM Myrskogen, SM Nästet and SM Wake.
- Fixed: Camera-shake on fire corrected for PSG90.
- Fixed: Increased LOD-distances for statics trebro2 and trebro3.
- Fixed: Lighting setting for some buildings.
- Fixed: Color-corrected some textures (for buildings mostly).
- Fixed: Corrupt soundscript in map SH Nästet.
- Included: Julbyen.

-=[ 1.2 RC1 ]=- {Internal Beta Release}
- Fixed: Missing hit-effects for CV9030's main gun vs terrain and structures, lost in 1.1a.
- Fixed: Floating items on Engerdal, Engerdal_day2, Kongsheim, Myren.
- Removed: Sway on all handweapons. Serious flaw in the BF42-engine regarding it noted.
- Fixed: Smoke for Pskott/AT-4 projectile tweaked some.
- Fixed: Amount of fire on burning wreakage and shrapnels increased.
- Fixed: Smoke for Hellfire missiles tweaked.
- Fixed: LOD-distances doubled for main bodies [and turrets] for all heavy vehicles.

-=[ 1.1a ]=- {Internal Beta Patch}
- Fixed: Coop Wake: AHelis reload missing on airfield.
- Fixed: vBF42-maps should hopefully stop having issues with BF-Manager on stand-alone servers.
- Added: Decals to hit-effects for M203, HK79, AT4, 30mAKAN, 40mmAKAN, 35mmAKAN, 57mmAKAN, 76mmAKAN, 105mm, 120mm, SSG120.
- Fixed: All machineguns now has noticable increased deviance and slower delay from movement.
- Fixed: Grenade launchers deviance from movement tweaked.
- Fixed: Wake, Coop: No reload for heli on island.
- Added: Sway to all handweapons.
- Fixed: AK5SF-reference removed, weapon renamed to AK5 in lexicon.
- Fixed: Removed WW2 backpack from Norwegian normal engineer.

-=[ 1.1 FINAL ]=- {Public Build: 2006-04-20}
- Fixed: Effects for defualt-material on 5.56x45-ammo.
- Fixed: Map SH_Byen updated.
- Fixed: Havsfyr updated.
- Fixed: Map Vaderon updated.
- Fixed: Enviromentmapping issues on Aberdeen, Engerdal, Engerdal_day2, Flisa, Ingenmansland, Kongsheim, Lingonstigen, Myren, Narvik, SH_Arena, SH_Bocage, SH_Dalen, SH_Hillside, SH_MonoZone, SH_Rennesoy_Island, SH_Wake, Skogsvag, Svinesund and Tallskogen.
- Fixed: Enviromentmapping-settings on AK5, AK4 and AG3.
- Fixed: Neutral flags edited for higher visibility on winter-maps.
- Fixed: Fotboll_mal updated.
- Fixed: A-heli M230 and XM301-damage reduced versus ships.

-=[ 1.1 RC2 - VIP BETA ]=- {Internal Beta/VIP Patch}
- Fixed: Tweaked light-settings on map Aberdeen.
- Fixed: Soldier-faces now mipmapfade towards white on winter-maps too.
- Fixed: Small hack added to most maps to allow the flawed BF Server Manager to see them for Coop.
- Fixed: Kongsheims thumb-image alpha-fixed and mipmaps removed.
- Fixed: Kpist m45's soundscript updated.
- Added: Map SH_Arena.
- Fixed: Map Vaderon updated.
- Fixed: Passengers in Tgb5/N are now non-solid.
- Fixed: Swedish Sisu-driver now non-solid as Norwegian counterpart.
- Fixed: All passengers in Sisus (Swe/Nor) slightly moved to remove any clipping into the outside.
- Fixed: Sound for Glock 17 updated.
- Fixed: Lightmaps, loadcounter and some objectplacements on several maps.
- Fixed: AmmoPack-throwing improved.
- Fixed: Map SH_Arena's Coop improved.
- Fixed: True max/min-angles on several vehicles, selfshot-ability is back.
- Fixed: Decals lifetime increased.
- Added: Map SH_Byen.

-=[ 1.1 RC1 - VIP BETA ]=- {Internal Beta/VIP Release}
- Fixed: 730+ textures streamlined. Some old ones removed, most optimized or DXT-corrected.
- Fixed: Winter-texture for Bell412 correctly placed in winter-dir now (Oops).
- Fixed: Red tracer for handguns instead of yellow.
- Removed: Lightmaps for ships.
- Fixed: Some materialcharacteristics-fixes on Visby and Stockholm.
- Added: Animated textures on some objects.
- Fixed: Launch-sequence, spread and angle of smokelauncher on tanks.
- Fixed: Hit-effects for handguns.
- Fixed: Recovery after jumping decreased for all handguns.
- Fixed: Recoil on sniper-rifles reduced.
- Fixed: Cull-distance for soldier on wintermaps slightly reduced.
- Fixed: Winter-texture for soldiers now fade out to white over distance.
- Fixed: Winter-version of several misc textures added.
- Fixed: Improved effect for Fosfor-grenades.
- Fixed: Damage and radius on fosfor-grenades against infantry slightly increased.
- Removed: Exp-packs from all Engineers.
- Added: Droppable Ammoboxes for all Engineers.
- Added: Fosfor-launchers on HKP11, Bell412 and Westland Lynx.
- Fixed: Recoil and deviance-mod per stance slightly altered on AG90.
- Fixed: Several sound and soundscripts updated.
- Fixed: K-pist m/45-sound reverted.
- Fixed: Snopinne remade and now fully functional.
- Fixed: Map Vaderon updated.
- Fixed: ps860 updated.
- Fixed: Most vBF42-maps had their coop tweaked.
- Fixed: Soundscripts for helis reworked some.
- Fixed: Damagesmokes placement tweaked on many vehicles.
- Fixed: Soundscripts for cv9030/40 tweaked.
- Fixed: Correct G36-ikon for Nor. FSK Assault.
- Added: Custom sight for Torpedo-gunner on Hauk.
- Added: Icons for Ammopack.
- Fixed: Pingvin-rockets soundscripts.
- Added: Load-images and icons for SH_MonoZone and Vaderon.
- Added: Ammo-icon to Grsp on Tgb1111.

-=[ 1.0i ]=- {Internal Beta Patch}
- Fixed: SH_Radar updated.
- Fixed: Vaderon updated.
- Added: New sounds & scripts for hkp16, tiger, cv9030, strf9040, xa180, 57mm, 76mm.
- Fixed: Elevation & train speed on boat akan's tweaked.
- Fixed: Corrected MaterialID on sthlm's turret.
- Added: WIP havsfyr.

-=[ 1.0h ]=- {Internal Beta Patch}
- Fixed: Higher exit location on westland lynx pilot.
- Added: New scripts & sounds: e_FosforWhite, MBT_LAW, Tiger_M230, HKP16, 40mm_Fosfor, 5.56mm, 7.62mm, 76mm + more.
- Fixed: Changed model on stationary MG3.
- Fixed: SH_Monozone updated.
- Fixed: Midway updated.
- Added: Westland lynx to Narvik.
- Fixed: SH_Radar updated.
- Fixed: Changed ammo icon on NM142
- Fixed: Corrected cannon position on cv9030 and moved camera.
- Added: WIP Vaderon map.

-=[ 1.0g ]=- {Internal Beta Patch}
- Fixed: Modified recoil-driven bulletspread.
- Fixed: Updated Midway.
- Added: Recoil movment to 57mm akan barrels.
- Fixed: Changed ammo icon for ksp58 & MG3 that are mounted on vehicles.
- Added: New ammo icon for 30/40/57mm AKAN's.
- Added: Stationary MG3.
- Fixed: Fire effect position on strf90120.
- Fixed: AI vehicle tweaks.
- Fixed: Wrong colmesh with ceros on sthlm.
- Fixed: Visby texture.
- Fixed: tgb5, tgb5n & IFAV shares soundscripts.
- Fixed: xa180 & xa180n shares soundscript.
- Fixed: Removed several unused soundscripts.
- Added: EmBra's sound & scripts. m203/hk79, hk21e, Grsp, TKSP, strb90e, 57mm akan, cv9030, gepard, leo1, leo2a4, xa180, strf9040, strf90120, strv122, tgb5, tgb20, tgb1111, mbt_law, tiger_m203, vehicle\common\40mm_fosfor, hkp16_engine, e_ForsforWhite.
- Added: Map SH_Radar.

-=[ 1.0f ]=- {Internal Beta Patch}
- Fixed: Some AI template cleanup/Optimization/Fixes.
- Fixed: Lower turning radius on Visby, Sthlm & Hauk.
- Added: Mistral launch effect.
- Added: Penguin launch effect.
- Fixed: Increased radar distance for all boats.
- Added: Radar to gunner positions on Visby, Sthlm & Skjold.
- Added: NM142 TOW launch effect.
- Added: NSM launch effect.
- Added: RBS15 launch effect.
- Fixed: Changed trail effect on boat PGM's.
- Fixed: Strf9040 and Strf9040_ul shares soundscripts.
- Fixed: Removed some unessesary sounds in high settings soundscripts for 30mm, 40mm AKAN, Gepard and AMOS.
- Added: Westland Lynx wreck models, effects and vehicle icon.
- Fixed: Various things with Westland Lynx.
- Added: Map SH_Monozone. (Updated version)
- Fixed: KSP58 shell ejection pos and direction.

-=[ 1.0e ]=- {Internal Beta Patch}
- Added: Vehicle and minimap icons for boats.
- Fixed: Skjold's windows not showing trees.
- Added: New Stockholm and Visby model.
- Fixed: Increased simple change distance on boats.
- Fixed: Torpedo damage increased.
- Added: New effect for torpedo hits.
- Fixed: Smoke trail on pgm's.
- Fixed: Increased criticaldamage with 1000 on aircraft carriers.
- Fixed: Made boats sink slower. (To prevent submerge gunners)
- Fixed: Increased hpLostWhileCriticalDamage on all boats. (To prevent submerge gunners)
- Fixed: Tweaked damage on PGM's vs. Boats.
- Fixed: changed health on all boats and added 1000hp extra to buffert.
- Fixed: Higher radar distance for all boats. Visby extra more.
- Added: An own sound script for cannons on boats.
- Fixed: Lowered turning speed on boat cannons.
- Fixed: Some minor things with the boats.

-=[ 1.0d ]=- {Internal Beta Patch}
- Fixed: Missing texture on chus_butik_simple.
- Fixed: Switch place on PGM icons on all boats.
- Fixed: Moved NSM-PGM's spawnlocation forward to minimize selfhits.
- Fixed: Tweaked smoke and fire effects positions on boats.
- Fixed: Corrected Visby's speed.
- Fixed: Moved around floaters on Sthlm to get it to roll less when turning.
- Fixed: Mistral bug that caused them to do minimal damage or none.

-=[ 1.0c ]=- {Internal Beta Patch}
- Fixed: Teamskins on SH_Wake.
- Fixed: Market_Garden now 1.61-safe.
- Fixed: AG90 soundscript in medium and high settings.
- Added: 57mm and 76mm Projectiles for the boats.
- Added: AI for grusbro01, trebro2, trebro3.
- Added: Structure affb_1.
- Fixed: AG90: Shell ejection time and position.

-=[ 1.0b ]=- {Public Build: 2005-04-23 00:58}
- Fixed: Mod.dll-issue with game.rfa and globalspawnids.
- Fixed: Gboat's window and trees.
- Fixed: Missing texture on Chus_butik.

-=[ 1.0 ]=- {Public Build: 2005-04-22 04:16}
- Fixed: Gboat's model lod-fixed.
- Fixed: Many Lexicon-entrys corrected and added, many BF42-entrys removed.
- Fixed: Bhus1_ruin2 model updated.
- Fixed: Engerdal_day2 updated.
- Fixed: AK5-model and texture updated.
- Fixed: GBoat-model and texture updated.
- Fixed: XA180-model updated.
- Fixed: XA180N-model updated.
- Fixed: Rimi-model updated.
- Fixed: Chus, Chus_butik and their simpel-models updated.
- Fixed: Ehus-model updated.
- Fixed: Dhus-model updated.
- Added: COOP-support for Engerdal.
- Fixed: Map SH_Wake updated.
- Fixed: AI-updates for 20 handguns and 15 vehicles.
- Fixed: Tunnelvisions impact at max-level reduced with 12.5%.
- Fixed: Ironsights for new handguns updated.
- Added: Tunnelvision-control for server-owners = handled via redundant game.serverCrossHairCenterPoint 0/1
- Fixed: Increased the TeamChangeLimit from 1 to 3, to handle those days when you accidently change team...
- Fixed: Maps Engerdal, Flisa, Ingenmansland, Lingonstigen, Myren, Narvik, Aberdeen, SH_Bocage, SH_Dalen, SH_Hillside, SH_Rennesoy_Island, Skogsvag, Kongsheim, Svinesund, Tallskogen.
- Added: New simpelmeshes for AG3, AG3 with HK79, AG3 slidingstock and AG3 with kindpad and scope.
- Added: The mother of all flu's.
- Fixed: Texture for Parkbank updated.
- Fixed: Texture for Kraftl updated.
- Added: Radartower PS860.
- Added: New simpelmeshes for AK5, AK5B and AK5 with M203.
- Removed: The mother of all flu's.
- Added: New Swedish regiment 'HV', with PSG90, AK4, AK4 with M203, AK4 with scope and KSP58.
- Added: Launch-sound to AT.
- Added: COOP-support for map Myren.
- Fixed: CampaignMapList updated.
- Fixed: Heli-placements on Enterprise improved.
- Fixed: Corrected animations for all handguns with grenadelaunchers to correct the 'drop'-issue.
- Added: New crouch-animation.
- Fixed: lexiconAll.dat updated.
- Added: New icons for all AG3 and AK4-variants.
- Fixed: Map SH_Bocage updated.
- Fixed: Map Myren updated.
- Removed: COOP-map Market Guarden due to 1.61-Mod.dll-bug. Thanks DICE.


Messages In This Thread
SH 1.2 - Full Changelog - by Zarkow - 17-07-2016, 09:01 PM
RE: SH 1.2 - Full Changelog - by Zarkow - 17-07-2016, 09:07 PM

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