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Latest Threads
SilentHeroes 13 year anni...
Forum: General Support
Last Post: Zarkow
19-12-2016, 09:15 AM
» Replies: 0
» Views: 270
SH Gathering
Forum: Call To War
Last Post: Theremin
09-12-2016, 10:37 PM
» Replies: 4
» Views: 767
Nya SH
Forum: Off Topic
Last Post: Zarkow
01-11-2016, 08:20 AM
» Replies: 17
» Views: 5,184
Framtaday Events: EoD Vie...
Forum: Off Topic
Last Post: buschhans
05-10-2016, 01:55 PM
» Replies: 0
» Views: 355
TeamSimple's Bf1942 + Sil...
Forum: General Support
Last Post: professor_smith
04-09-2016, 06:27 PM
» Replies: 0
» Views: 581
The status of the forum
Forum: Information
Last Post: Zrix
18-07-2016, 05:30 PM
» Replies: 1
» Views: 3,734
SH 1.2 - Full Changelog
Forum: General Support
Last Post: Zarkow
17-07-2016, 09:07 PM
» Replies: 1
» Views: 1,164

 
Heart SilentHeroes 13 year anniversary
Posted by: Zarkow - 19-12-2016, 09:15 AM - Forum: General Support - No Replies

Today is the 13th anniversary of SilentHeroes's first public release.

The experience from the development process helped many of us to go forward and succeed in real jobs and the amount of fun we had both during the many months of first internal development and then later playing with everyone once it was released is hard to beat.

Thanks to all that has stuck around with the mod for this long.

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  SH Gathering
Posted by: chips - 18-11-2016, 07:40 PM - Forum: Call To War - Replies (4)

Det börjar bli dax för spel, Luciakrig kanske?

[Image: ch_odeo_preview4_s.jpg]

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Rainbow Framtaday Events: EoD Vietnam 10th & Star Wars/Pirates!
Posted by: buschhans - 05-10-2016, 01:55 PM - Forum: Off Topic - No Replies

[Image: citroen_h_van_sigcopyqdty.gif]




Hi friends of Eve of Destruction Vietnam Mod, it's Octobeeer!

Now it is summer happening again, Vietnam calls: "Charlie don't surf time"!

Already for the 10th time this year.

Her since being invited in regardless of whether your operating system is Windows XP, Vista, 7,8 or 10 means!

[Image: sixties-tv.jpg]

Friday night, the 07.10.2016 at 08:00pm CET o'clock we go, coat it on thick in your calendar or mobile Oragnizer.
For this year let's rock that 9th Friday mainevent on hslan.

Movie appetizer: https://www.youtube.com/watch?v=tzEmrZ98Tqs

In addition, we visit the server daily in the evening from 08:00pm CET! If do you want, you can meet us with some guys there.
So please not only hold the date on the event, which takes place every first Friday monthly, come one evening you can spontaneously.

 Server Name: [hslan.de] EoD Classic 2.51

     Address: 87.230.95.224

     Port: 14567


What you need to play?  :rotate:


    1.) Basic for the new Fans: Download

    2.) bf1942.exe Patch for finding Server extract to your "..EA GAMES/Battlefield 1942.." Folder and overwrite the old one: Download

    3.) Eve of Destruction 2.51 Mod, got the 5 Parts + 2.51 Hotfix (don`t forget this small one): Download



How i install a mod? In which path of the folder i install a have mod? Click this picture:

[Image: Modpfad.jpg]

So, this must then look at you.

Writes some comments, if it worked for you? And if You were be there? Your Comment or Feedback is always welcome on hg-clan.blogspot.com!

Come on, peak the visits on the Server up!

There we play:

[Image: b_560_95_1.png]


[Image: Untitled-1asfasf.jpg]

The Second part of the news today comes here. We invite you this weekend to the Saturday Afternnon Pirates and Galactic Conquest Event on the 1942mods.com munity Server.


    The Battlefield 1942 Community "1942mods.com" (undergoing a revamp) is pleased to announce the creation of a new dedicated server featuring two excellent mods: " Galactic Conquest" (Star Wars) and Battlefield Pirates! 1942mods.com invites you to join our next event! saturday October 8th. While other classic mods like DC, FH, BF1918 have their own servers and communities, there's been a lack of GC and BFP representation for some time now. We want to fix that.
    The new server ("1942mods.com BFP, GC") is listed through the [aX] master server so you'll be able to join if you're running any of the latest modified/patched BF1942 installations.

    If you lost your copy of the BF game here: Download


    We're also thrilled to announce our first scheduled BFP+GC Event which will take place on Saturday, October 8th at 1 PM EST (1800 UTC) and our time "4pm CET" in Europe will last at least a few hours.

    Make sure to download and install both modifications: Battlefield Pirates and Galactic Conquest 8.1 before joining as the server will switch mods every 3 or 4 maps.

    Speaking of which, we want to know what YOUR favorite maps are for both mods as we update the

    24/7 maplist for the server. We currently run:

    bfp_azure_seas
    bfp_broken_alliance
    bfp_blackbeards_booty
    bfp_cannonball_coast
    bfp_cut_throat_creek
    bfp_dead_calm
    bfp_king_of_the_caribbean
    bfp_mr_coconuts_island_getaway
    bfp_sanctuary
    bfp_shark_haven
    bfp_two_forts
    bfp_uncharted_waters
    gc_anchorhead
    gc_bespin
    gc_corellia
    gc_deathstar
    gc_endor
    gc_hoth
    gc_kryos
    gc_mos_eisley
    gc_ryloth
    gc_tanaab
    gc_taskforce
    gc_vanguard

    Finally, click here
    ...to join our Discord server. Connect with other BF1942 mod fans and stay up-to-date on server events. See you on the battlefield!

Source:  https://www.reddit.com/r/classicbattlefi...and_event/

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  TeamSimple's Bf1942 + Silent Heroes Issues
Posted by: professor_smith - 04-09-2016, 06:27 PM - Forum: General Support - No Replies

Hello,
     I recently installed Team Simple's new Bf1942 Install v1.61, and then installed Silent Heroes v1.2.  However, no maps will load.  They simply load almost half way, then crash to the desktop.  Can anyone tell me of a patch that I need to download, or perhaps what is wrong?

     Mainly, I am just trying to generate checksums for Silent Heroes bf1942 mod.  I require a ContentCrc32.con file for my mod HTroop's new dedicated server.

Thank You,

Professor Smith

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  Nya SH
Posted by: Prylen - 18-07-2016, 11:50 AM - Forum: Off Topic - Replies (17)

Efter lite strul med lösenord kom jag in i nya SH forumet. Smile

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  SH 1.2 - Full Changelog
Posted by: Zarkow - 17-07-2016, 09:01 PM - Forum: General Support - Replies (1)

// SilentHeroes PROJECT.LOG-file
// Maintained by:
// v1.2 - Zarkow
// v1.1 - HellishER and Zarkow
// v1.0b - Johan 'Zarkow' Munkestam
// Release-version in order, added entrys in reversed order - i.e. entry at bottom of segment is newest.
// Small fixes or things I forget might not get into the LOG-file.

-=[ 1.2 FINAL ]=- {Public Build: 2008-12-19}
- Added: New overlay-effect for when hit (red tunnel-vision version fading out over the black one)
- Fixed: AI (bots) accuracy with AT4/Pskott m86 reduced.
- Fixed: AI (bots) accuracy with M203 and HK79 grenade launchers reduced.
- Added: Hit-indicator in vehicles now takes advantage of faded hit-solution.
- Fixed: Stationary KSP58 texture-mapping issue.
- Added: New launch-sound for M203, HK79 and GRSP.
- Included: TRT Finnskogen, TRT Meraker, TRT Meraker Day 2, SM El Alamein, SM Änglamark, SM Myrskogen, SM Nästet and SM Wake.
- Fixed: Camera-shake on fire corrected for PSG90.
- Fixed: Increased LOD-distances for statics trebro2 and trebro3.
- Fixed: Lighting setting for some buildings.
- Fixed: Color-corrected some textures (for buildings mostly).
- Fixed: Corrupt soundscript in map SH Nästet.
- Included: Julbyen.

-=[ 1.2 RC1 ]=- {Internal Beta Release}
- Fixed: Missing hit-effects for CV9030's main gun vs terrain and structures, lost in 1.1a.
- Fixed: Floating items on Engerdal, Engerdal_day2, Kongsheim, Myren.
- Removed: Sway on all handweapons. Serious flaw in the BF42-engine regarding it noted.
- Fixed: Smoke for Pskott/AT-4 projectile tweaked some.
- Fixed: Amount of fire on burning wreakage and shrapnels increased.
- Fixed: Smoke for Hellfire missiles tweaked.
- Fixed: LOD-distances doubled for main bodies [and turrets] for all heavy vehicles.

-=[ 1.1a ]=- {Internal Beta Patch}
- Fixed: Coop Wake: AHelis reload missing on airfield.
- Fixed: vBF42-maps should hopefully stop having issues with BF-Manager on stand-alone servers.
- Added: Decals to hit-effects for M203, HK79, AT4, 30mAKAN, 40mmAKAN, 35mmAKAN, 57mmAKAN, 76mmAKAN, 105mm, 120mm, SSG120.
- Fixed: All machineguns now has noticable increased deviance and slower delay from movement.
- Fixed: Grenade launchers deviance from movement tweaked.
- Fixed: Wake, Coop: No reload for heli on island.
- Added: Sway to all handweapons.
- Fixed: AK5SF-reference removed, weapon renamed to AK5 in lexicon.
- Fixed: Removed WW2 backpack from Norwegian normal engineer.

-=[ 1.1 FINAL ]=- {Public Build: 2006-04-20}
- Fixed: Effects for defualt-material on 5.56x45-ammo.
- Fixed: Map SH_Byen updated.
- Fixed: Havsfyr updated.
- Fixed: Map Vaderon updated.
- Fixed: Enviromentmapping issues on Aberdeen, Engerdal, Engerdal_day2, Flisa, Ingenmansland, Kongsheim, Lingonstigen, Myren, Narvik, SH_Arena, SH_Bocage, SH_Dalen, SH_Hillside, SH_MonoZone, SH_Rennesoy_Island, SH_Wake, Skogsvag, Svinesund and Tallskogen.
- Fixed: Enviromentmapping-settings on AK5, AK4 and AG3.
- Fixed: Neutral flags edited for higher visibility on winter-maps.
- Fixed: Fotboll_mal updated.
- Fixed: A-heli M230 and XM301-damage reduced versus ships.

-=[ 1.1 RC2 - VIP BETA ]=- {Internal Beta/VIP Patch}
- Fixed: Tweaked light-settings on map Aberdeen.
- Fixed: Soldier-faces now mipmapfade towards white on winter-maps too.
- Fixed: Small hack added to most maps to allow the flawed BF Server Manager to see them for Coop.
- Fixed: Kongsheims thumb-image alpha-fixed and mipmaps removed.
- Fixed: Kpist m45's soundscript updated.
- Added: Map SH_Arena.
- Fixed: Map Vaderon updated.
- Fixed: Passengers in Tgb5/N are now non-solid.
- Fixed: Swedish Sisu-driver now non-solid as Norwegian counterpart.
- Fixed: All passengers in Sisus (Swe/Nor) slightly moved to remove any clipping into the outside.
- Fixed: Sound for Glock 17 updated.
- Fixed: Lightmaps, loadcounter and some objectplacements on several maps.
- Fixed: AmmoPack-throwing improved.
- Fixed: Map SH_Arena's Coop improved.
- Fixed: True max/min-angles on several vehicles, selfshot-ability is back.
- Fixed: Decals lifetime increased.
- Added: Map SH_Byen.

-=[ 1.1 RC1 - VIP BETA ]=- {Internal Beta/VIP Release}
- Fixed: 730+ textures streamlined. Some old ones removed, most optimized or DXT-corrected.
- Fixed: Winter-texture for Bell412 correctly placed in winter-dir now (Oops).
- Fixed: Red tracer for handguns instead of yellow.
- Removed: Lightmaps for ships.
- Fixed: Some materialcharacteristics-fixes on Visby and Stockholm.
- Added: Animated textures on some objects.
- Fixed: Launch-sequence, spread and angle of smokelauncher on tanks.
- Fixed: Hit-effects for handguns.
- Fixed: Recovery after jumping decreased for all handguns.
- Fixed: Recoil on sniper-rifles reduced.
- Fixed: Cull-distance for soldier on wintermaps slightly reduced.
- Fixed: Winter-texture for soldiers now fade out to white over distance.
- Fixed: Winter-version of several misc textures added.
- Fixed: Improved effect for Fosfor-grenades.
- Fixed: Damage and radius on fosfor-grenades against infantry slightly increased.
- Removed: Exp-packs from all Engineers.
- Added: Droppable Ammoboxes for all Engineers.
- Added: Fosfor-launchers on HKP11, Bell412 and Westland Lynx.
- Fixed: Recoil and deviance-mod per stance slightly altered on AG90.
- Fixed: Several sound and soundscripts updated.
- Fixed: K-pist m/45-sound reverted.
- Fixed: Snopinne remade and now fully functional.
- Fixed: Map Vaderon updated.
- Fixed: ps860 updated.
- Fixed: Most vBF42-maps had their coop tweaked.
- Fixed: Soundscripts for helis reworked some.
- Fixed: Damagesmokes placement tweaked on many vehicles.
- Fixed: Soundscripts for cv9030/40 tweaked.
- Fixed: Correct G36-ikon for Nor. FSK Assault.
- Added: Custom sight for Torpedo-gunner on Hauk.
- Added: Icons for Ammopack.
- Fixed: Pingvin-rockets soundscripts.
- Added: Load-images and icons for SH_MonoZone and Vaderon.
- Added: Ammo-icon to Grsp on Tgb1111.

-=[ 1.0i ]=- {Internal Beta Patch}
- Fixed: SH_Radar updated.
- Fixed: Vaderon updated.
- Added: New sounds & scripts for hkp16, tiger, cv9030, strf9040, xa180, 57mm, 76mm.
- Fixed: Elevation & train speed on boat akan's tweaked.
- Fixed: Corrected MaterialID on sthlm's turret.
- Added: WIP havsfyr.

-=[ 1.0h ]=- {Internal Beta Patch}
- Fixed: Higher exit location on westland lynx pilot.
- Added: New scripts & sounds: e_FosforWhite, MBT_LAW, Tiger_M230, HKP16, 40mm_Fosfor, 5.56mm, 7.62mm, 76mm + more.
- Fixed: Changed model on stationary MG3.
- Fixed: SH_Monozone updated.
- Fixed: Midway updated.
- Added: Westland lynx to Narvik.
- Fixed: SH_Radar updated.
- Fixed: Changed ammo icon on NM142
- Fixed: Corrected cannon position on cv9030 and moved camera.
- Added: WIP Vaderon map.

-=[ 1.0g ]=- {Internal Beta Patch}
- Fixed: Modified recoil-driven bulletspread.
- Fixed: Updated Midway.
- Added: Recoil movment to 57mm akan barrels.
- Fixed: Changed ammo icon for ksp58 & MG3 that are mounted on vehicles.
- Added: New ammo icon for 30/40/57mm AKAN's.
- Added: Stationary MG3.
- Fixed: Fire effect position on strf90120.
- Fixed: AI vehicle tweaks.
- Fixed: Wrong colmesh with ceros on sthlm.
- Fixed: Visby texture.
- Fixed: tgb5, tgb5n & IFAV shares soundscripts.
- Fixed: xa180 & xa180n shares soundscript.
- Fixed: Removed several unused soundscripts.
- Added: EmBra's sound & scripts. m203/hk79, hk21e, Grsp, TKSP, strb90e, 57mm akan, cv9030, gepard, leo1, leo2a4, xa180, strf9040, strf90120, strv122, tgb5, tgb20, tgb1111, mbt_law, tiger_m203, vehicle\common\40mm_fosfor, hkp16_engine, e_ForsforWhite.
- Added: Map SH_Radar.

-=[ 1.0f ]=- {Internal Beta Patch}
- Fixed: Some AI template cleanup/Optimization/Fixes.
- Fixed: Lower turning radius on Visby, Sthlm & Hauk.
- Added: Mistral launch effect.
- Added: Penguin launch effect.
- Fixed: Increased radar distance for all boats.
- Added: Radar to gunner positions on Visby, Sthlm & Skjold.
- Added: NM142 TOW launch effect.
- Added: NSM launch effect.
- Added: RBS15 launch effect.
- Fixed: Changed trail effect on boat PGM's.
- Fixed: Strf9040 and Strf9040_ul shares soundscripts.
- Fixed: Removed some unessesary sounds in high settings soundscripts for 30mm, 40mm AKAN, Gepard and AMOS.
- Added: Westland Lynx wreck models, effects and vehicle icon.
- Fixed: Various things with Westland Lynx.
- Added: Map SH_Monozone. (Updated version)
- Fixed: KSP58 shell ejection pos and direction.

-=[ 1.0e ]=- {Internal Beta Patch}
- Added: Vehicle and minimap icons for boats.
- Fixed: Skjold's windows not showing trees.
- Added: New Stockholm and Visby model.
- Fixed: Increased simple change distance on boats.
- Fixed: Torpedo damage increased.
- Added: New effect for torpedo hits.
- Fixed: Smoke trail on pgm's.
- Fixed: Increased criticaldamage with 1000 on aircraft carriers.
- Fixed: Made boats sink slower. (To prevent submerge gunners)
- Fixed: Increased hpLostWhileCriticalDamage on all boats. (To prevent submerge gunners)
- Fixed: Tweaked damage on PGM's vs. Boats.
- Fixed: changed health on all boats and added 1000hp extra to buffert.
- Fixed: Higher radar distance for all boats. Visby extra more.
- Added: An own sound script for cannons on boats.
- Fixed: Lowered turning speed on boat cannons.
- Fixed: Some minor things with the boats.

-=[ 1.0d ]=- {Internal Beta Patch}
- Fixed: Missing texture on chus_butik_simple.
- Fixed: Switch place on PGM icons on all boats.
- Fixed: Moved NSM-PGM's spawnlocation forward to minimize selfhits.
- Fixed: Tweaked smoke and fire effects positions on boats.
- Fixed: Corrected Visby's speed.
- Fixed: Moved around floaters on Sthlm to get it to roll less when turning.
- Fixed: Mistral bug that caused them to do minimal damage or none.

-=[ 1.0c ]=- {Internal Beta Patch}
- Fixed: Teamskins on SH_Wake.
- Fixed: Market_Garden now 1.61-safe.
- Fixed: AG90 soundscript in medium and high settings.
- Added: 57mm and 76mm Projectiles for the boats.
- Added: AI for grusbro01, trebro2, trebro3.
- Added: Structure affb_1.
- Fixed: AG90: Shell ejection time and position.

-=[ 1.0b ]=- {Public Build: 2005-04-23 00:58}
- Fixed: Mod.dll-issue with game.rfa and globalspawnids.
- Fixed: Gboat's window and trees.
- Fixed: Missing texture on Chus_butik.

-=[ 1.0 ]=- {Public Build: 2005-04-22 04:16}
- Fixed: Gboat's model lod-fixed.
- Fixed: Many Lexicon-entrys corrected and added, many BF42-entrys removed.
- Fixed: Bhus1_ruin2 model updated.
- Fixed: Engerdal_day2 updated.
- Fixed: AK5-model and texture updated.
- Fixed: GBoat-model and texture updated.
- Fixed: XA180-model updated.
- Fixed: XA180N-model updated.
- Fixed: Rimi-model updated.
- Fixed: Chus, Chus_butik and their simpel-models updated.
- Fixed: Ehus-model updated.
- Fixed: Dhus-model updated.
- Added: COOP-support for Engerdal.
- Fixed: Map SH_Wake updated.
- Fixed: AI-updates for 20 handguns and 15 vehicles.
- Fixed: Tunnelvisions impact at max-level reduced with 12.5%.
- Fixed: Ironsights for new handguns updated.
- Added: Tunnelvision-control for server-owners = handled via redundant game.serverCrossHairCenterPoint 0/1
- Fixed: Increased the TeamChangeLimit from 1 to 3, to handle those days when you accidently change team...
- Fixed: Maps Engerdal, Flisa, Ingenmansland, Lingonstigen, Myren, Narvik, Aberdeen, SH_Bocage, SH_Dalen, SH_Hillside, SH_Rennesoy_Island, Skogsvag, Kongsheim, Svinesund, Tallskogen.
- Added: New simpelmeshes for AG3, AG3 with HK79, AG3 slidingstock and AG3 with kindpad and scope.
- Added: The mother of all flu's.
- Fixed: Texture for Parkbank updated.
- Fixed: Texture for Kraftl updated.
- Added: Radartower PS860.
- Added: New simpelmeshes for AK5, AK5B and AK5 with M203.
- Removed: The mother of all flu's.
- Added: New Swedish regiment 'HV', with PSG90, AK4, AK4 with M203, AK4 with scope and KSP58.
- Added: Launch-sound to AT.
- Added: COOP-support for map Myren.
- Fixed: CampaignMapList updated.
- Fixed: Heli-placements on Enterprise improved.
- Fixed: Corrected animations for all handguns with grenadelaunchers to correct the 'drop'-issue.
- Added: New crouch-animation.
- Fixed: lexiconAll.dat updated.
- Added: New icons for all AG3 and AK4-variants.
- Fixed: Map SH_Bocage updated.
- Fixed: Map Myren updated.
- Removed: COOP-map Market Guarden due to 1.61-Mod.dll-bug. Thanks DICE.

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  The status of the forum
Posted by: Zarkow - 17-07-2016, 08:52 PM - Forum: Information - Replies (1)

Technology advances and kills what is left behind. The platform we have used to drive the forum and the CMS for the website was phpBB2 and CategoriesMod -- both have been out of development for years and the latter even disappeared from the web around 2012 and no trace of the author can be found.

The forum was written for PHP 4 and later adjusted up to PHP 5.3 - sadly our webhost has now pushed through the upgrade to PHP 7 that removes a lot of functions that was deprecated in 5.x branch of PHP, causing the old PHP to fail completely.

An attempt have been done to upgrade the PHP code, but the work needed is so extensive and it would still mean we would be on an out-dated core of an unsafe and poorly written forum platform that we have now decided to migrate to a new platform.

Sadly the usage of phpBB2, being as old as it is and then us using the fully modded back-end in CategoriesMod, removes any chance of using existing upgrade/migrate solutions.

So...currently there is no chance to save all the old data from forum-posts, without coding a custom migration tool ourselves. Currently we do not have the time or resources to do this undertaking. Just extracting user-data and migrating the minimal amount of data needed to generate a user profile, together with getting a new forum platform up an running, has taken the full weekend, thanks to impure data, slow connection and issues stemming from shared web-hosting.

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